Legend of Grimrock 2

Legend of Grimrock 2

Magic of Grimrock 4.2.2
Viser 11-20 af 39 forekomster
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Opdatering: 4. aug. 2022 kl. 18:48

Bug Fix:
- fixed a crash when using Crystal Shard of Protection.
- fixed the Lindworm animation not starting when following the south path in Forgotten River.

Opdatering: 30. juli 2022 kl. 1:17

Bug Fix:
- fixed a crash when imported characters learn new spells

Opdatering: 30. juli 2022 kl. 1:14

mod description correction.

Opdatering: 26. juli 2022 kl. 16:15

Bug Fix:
- Fixed a crash with the farmer class.

Opdatering: 14. juli 2022 kl. 23:04

spells:
- Total number of spells reduced from 105 to 61.
- Each caster has his own teleport destination memorized.
- With the new characters comment and voice acting systems, they will tell the destination when casting / entering the teleport spell.
- Oracle now detects monsters, items, secret buttons, breakable walls and fishes.
- Haste now grants +50% speed instead of doubling it.
- Might now grants +50% to attributes.
- Dispel now lowers monsters resistances for 30 seconds.
- Drain life now gets stronger instead of longer when scaling.
- réduire pellet box dez par 10
- Arcane Storm bolts are now stronger and fewer are launched.
- Fire Aura and Negentropy no longer damage the party.
- Berserk and Pyrometabolism don't stack anymore and have cumulative duration instead.
- Health Shield jump rule reworked to count the shield already present on potential targets to have a better synergy with taunts.

enchant:
- Crystal shards of enchantment replaced with 5 types of gems of enchantment.
- You can now disenchant most papers items and ammo.
- Enchantment gems are usable from quickbars.
- Enchantment gems used with no item selected will place traps in front of you of the matching element.
- Most ordinary paper scrolls can be enchanted into matrix scrolls.
- A set of 5 gems of all types can be used to improve a spell matrix.
- Water enchantment now always grants the enchanted item the ability to be used underwater.

alchemy:
- Potions improving magic schools temporarily now also grant a small permanent boost.
- Regeneration potions are now twice as fast.

visual:
- New meteo system.

gui:
- A new spell matrices system to get shortcuts to cast spells without drawing their gestures and with other casters joining for more power.
- Arcanic charges now appear around the attack panel characters portraits.
- Fixed epic items being counted one more time each time they are enchanted.
- The stat tab of the character sheet now shows spell power stats and regeneration rates.
- On the top-right of the screen an icon gives you access to keyboard settings for hand attacks / actions and spell matrices.
- Improved spell effect timers for long durations.
- Total skill points used and unused shown in the skill tab.
- Now your total cooldown rate modifiers appears as "Speed" in the character sheet.
- New system : affinity. Casting spells will improve the power of spells of the same magic schools. Your affinities appear over your health bar.
- Improved quick bars : now they use left and right clicks the same way inventory does, skip empty slots and give access to containers content.
- The spell matrix menu can be accessed from the top-left of the screeen icon, when you have at least one matrix point.
- In the matrix menu you can attach or detach spell matrices from the character's attack panel.
- Detached matrices can be dragged anywhere on the screen.
- For a quick access / close of the matrix menu, the default keyboard setting is the space key.
- Favorite foods granting stats for insectoids, lizardmen and ratlings are now usable from quickbars.

balance:
- Dead champions now can't be frozen to avoid a soft lock game over.
- All weapons have better base damage and now scale with strength, except firearms still scaling with dexterity.
- All weapons hit and critical chance now scale with dexterity. 1 dexterity provides 0.5% critical chance.
- Zarchtoon harpoon drop rate is severely reduced.
- Spell accuracy and critical chance have diminishing return so they can't reach 100% in normal conditions.
- Low level equipment like Xafi Khakis or Embalmer headpiece have been moved earlier in the game.
- Most wall torches have been replaced with wall lanterns to make the mod a bit less of a disenchant grind.

traits:
- Character creation traits reworked.
- All skills grant a new trait each level past the first.
- Insectoids now get a bonus to balance spells.
- The nightstalker hidden trait now also has an effect on light and shadow spells depending on the time of day.

translation:
- You can install optional files to get a partial translation of the game (more coming soon).
- Characters will sometimes make comments in the coosen language.

acting:
- You can get voice acting when a character makes a comment if a voiced is recorded for their race/gender.
- If several voices are available for a character, you will be asked to choose one at the start of the game.

Opdatering: 9. maj 2018 kl. 9:15

Version 3.4.1

Bug Fix:
- Compatibility with screen resolutions higher than 1080 lines (height).

Opdatering: 19. apr. 2018 kl. 16:40

Version 3.4

Bug Fix:
- Potential crash on loading the game fixed. In previous version, quick items use bar could corrupt your game if you switched directly an item grabbed from a chest, alcove, altar or any surface except the ground, with an item in the quick bar.

Opdatering: 31. dec. 2017 kl. 17:16

Version 3.3

Difficulty balance:
- Easy mode: -30% damage, -60% health / defense for monsters
- Normal mode: -10% damage, -30% health / defense for monsters
- Hard mode: +10% damage for monsters

New feature:
- Quick items use bar for each character. Shows the first 4 inventory slots. Use left mouse button to drink a potion, equip an armor or weapon, eat food, ...

Opdatering: 31. dec. 2017 kl. 10:12

version 3.3

see next update note

Opdatering: 14. okt. 2017 kl. 12:49

Version 3.2

Bug fixes:
- Fixed the free projectile spells triggered by firearm, missile and throwing weapons.
- Fixed the spawning and filling of container items via script for modders using the pack.