Garry's Mod
Uboa NPCs + SNPCs
Mostrando 31-40 de 107 aportaciones
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Actualización: 31 AGO 2016 a las 19:18

Actualización: 18 AGO 2016 a las 19:00

Bunny is no longer levitating above the ground.

Actualización: 16 AGO 2016 a las 19:32

Actualización: 12 AGO 2016 a las 18:23

Teletubbies now fire their MP5 grenades for often.

Removed Executive's melee attack sound (may be added back in if people want).

Actualización: 11 AGO 2016 a las 17:42

Removed squads for Houndeye-based NPCs to prevent crashing and errors.

Actualización: 10 AGO 2016 a las 20:17

Bunny no longer clips through the ground.

Arsonist now uses his melee attack sounds.

Added ConVar-based relationship code that will be used in the future for the Uboa maps.

Actualización: 7 AGO 2016 a las 20:19

Changed 2D Boss' texture (may be temporary, depending on community approval).

Fixed sound pitch for 90% of the SNPCs.

Saitama now uses multiple melee sounds and the correct ranged sound.

Changed Overflow Man's name to Overflowman MK-III.

Actualización: 3 AGO 2016 a las 20:16

Upgraded 2D Monsters' textures and added a new spawnicon.

The textures for the 2D Boss, the 2D Monsters, and the Emoticons now use $alphatest instead of $translucent.

Magic HEV Suit is now just named "HEV Suit".

Ichybarney/Ichyhakase should now do damage for all users.

TFC Medic no longer calls for a medic on pain. Despite the logic in that, it's still ironic.

Actualización: 29 JUL 2016 a las 20:03

Nerfed Abababa.

Added a new sound.

Fixed some minor issues.

Actualización: 27 JUL 2016 a las 16:38

Furby now uses sounds from Votemap.

New sounds have been added.