Arma 3
NIArms SG510 Rifles
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Update: 17 dec 2024 om 23:42

1.62
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Added
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- binarised forms of the Free-world Armoury SG510 rifle grenades (to be replaced with in-house meshes at a later date)

Changed
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Materials
- Removed use of FresnelGlass as lighting fresnel value.

stringtable.xml
- added Strings for Rifle Grenades

Update: 7 mrt 2024 om 3:29

1.6
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- Barrel-Mount Accessories Support (Global, Where applicable)
- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable
- Standardised audible ranges of "closure" soundshaders
- Preparation work to work Rifle Grenade Assets internal - configs etc moved internal, visual assets still point to FWA counterparts for the meantime.

Update: 25 mei 2023 om 1:08

1.5
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- Re-integrated closure noises to gunshots

Update: 6 nov 2022 om 21:21

V1.11 Reissue - Resigned PBOs

Update: 6 nov 2022 om 21:16

1.4 Re-issue - re-signed with new Key

Update: 5 sep 2021 om 9:57

HOTFIX: Grenade-launcher Stgw with Picatinny rails, now actually accepts Picatinny acccessories.

Update: 4 sep 2021 om 7:40

1.4
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- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
- CBA Scripted Optics implemented on 2D Optic Attachments:
Kern AARAU (hlc_optic_Kern2d)
- Implemented ACE Advanced Ballistics HeightAboveRail values on all optics.
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- AI Firemodes cleaned up, more functional, less lines.
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.
- Included, with permission: Stgw Rifle Grenades (Credit: TepacheLoco of Spearpoint, Free World Armoury)
- Added Rifle-Grenade Launching Variants of Stgw57 (hlc_rifle_STGW57_RG,hlc_rifle_stgw57_RIS_RG)

Update: 1 mei 2019 om 23:34

1.35
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- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- Implemented MagzineWells, Compatible with JAM
- Implemented Magazine Proxies

Update: 15 jan 2018 om 1:41

V1.3
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- Soundshader Volume Relevelling
- Weapons use new Muzzleflashes.
- Weapon inventory icons now use New system
- all mass values recalculated to unified standard.

Update: 27 jul 2017 om 0:54

V1.25
========
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.