Invisible, Inc.

Invisible, Inc.

Advanced Guard Protocol
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Opdatering: 12. aug. 2016 kl. 9:31

Added option to let guards use locked doors.
Having difficulty of omni levels scale is now optional.
Added Hard Mode option. (Requires Sim Constructor)

Added tier 2 versions of Interferer, Drone Engineer, PSI, and Support Guard(K&O)
PSI has been reworked. They still link to another guard, but instead of shielding them they will investigate if the linked guard is alerted. They will also gain AP when alerted.
MKX now only reinforce one firewall at a time, but firewalls stay buffed even at end of turn.
Added effects for Regenerative Nanocells, Long Range Sensors, Drone Reactivator Core and Drone Reactor Booster.
Surveillance Security now notice agents behind cover instead of seeing them.

Special ability tooltips now remain for guards who are out of sight("ghosts").
Added tooltips for guards with scangrenades.
Added tooltips for guards who don't have weapons.

Patrol generation is now more balanced.
Reduced firewalls on all enforcer drones.
Assaults and Assault Enforcers are now vulnerable to ko.
Reduced range of Drone Reactivator Core.
Super Heavy Enforcers have even more armor, but even less ap.
Omni Hacker null zone significally reduced and hack range slightly reduced.
Omni Killer no longer has ko resistance and extra ap.
Elite Assault no longer has armor and extra ap.
Augmented and Advanced Security ap reduced.
Ko overloader no longer works through walls.

Opdatering: 8. maj 2016 kl. 11:33

Added extended guard patrols as an option!
The amount of guards in OMNI missions now scale with difficulty, making short campaigns easier and long campaigns harder.
Reduced scanner security's and scanner security 2's peripheral vision to default.
Omni Killers now have upgraded grenades.

Opdatering: 8. maj 2016 kl. 11:24

Internal build IGNORE

Opdatering: 30. mar. 2016 kl. 13:13

New anims for enforcers, OMNI and MKX, plus portraits for enforcer drones and a few other tweaks.
Fixed enforcer drones spawning with ridiculously high firewalls.
Fixed recap icon for omni killer and drone engineer.
Fixed incompatible savedata.

Opdatering: 20. mar. 2016 kl. 12:34

Fixed broken download

Opdatering: 20. mar. 2016 kl. 10:48

Custom models for many new guards by Shirsh. This includes: Augmented Security v1 and v2, Scanner Security v1 and v2, Drone Engineer, Sniper, Interferer, MKX and PSI
New enforcers!
Fixed augmented security vision not updating until end of turn.
Fixed panic button sometimes triggering twice or when KOd
Drone engineer spawns drones next to them instead of ontop of them.
Renamed Ultrasonic Echolocation to Piercing S.C.O.P.E
Compatible with the latest version of Generation options+

Opdatering: 27. dec. 2015 kl. 5:16

Fixed Augmented guard having less than 0 firewalls
Augmented guards are now disabled by EMP, and properly update when their firewall increases
Regenerative nanocells now trigger even on KOd guards
Recolored Tsukumogami drones (I'm experimenting with custom models, it may not be final)
System Admins have a new ability called Panic Button

Opdatering: 20. dec. 2015 kl. 8:14

Fixed crash when CEO/System Admin escapes in a financial executive mission

Opdatering: 13. dec. 2015 kl. 2:51

System Admin portraits by Shirsh!
Added Drone Engineer
Added tier 2 versions of 4 guards
Custom OMNI guards spawn more commonly
Reduced FOV of augmented security
Electrical Interference now updates all the time and not just at the start of the turn, but only raises cooldown by one
Ultraviolet spectrometer now reveals Prism's disguise.
Fixed several errors that could corrupt old savegames

Opdatering: 6. dec. 2015 kl. 8:33

System admins now have unique designs depending on corporation! (by Shirsh)
Fixed a crash caused by Net downlink or Prism's augment.