Garry's Mod
Simple Weapon / Item Highlights
กำลังแสดง 1-10 จาก 13 รายการ
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อัปเดต: 22 ธ.ค. 2015 @ 8: 18am

Fixes
- Fixed settings referring to wrong cvars
- Fixed performance issues
- Fixed LOD math was sometimes not working correctly, making highlights invisible, even if the item was pointing right towards your face.

I wish you merry christmas and a happy new year.

อัปเดต: 13 ต.ค. 2015 @ 4: 12am

Fixes
- Added exception for bgo gibs, so torn apart flesh will no longer be highlighted as usable item. Duh...

อัปเดต: 4 ต.ค. 2015 @ 5: 12am

Fixes
- Fixed a bug, that caused the ihl system to detect entites, that already have been picked up by players.

อัปเดต: 3 ต.ค. 2015 @ 5: 25pm

Fixes
- Fixed a bug caused by the toolgun entity (gmod_tool) that either causes other entity highlights to disappear or spawns multiple entity highlights inside the player.

(sorry for the frequent updates)

อัปเดต: 3 ต.ค. 2015 @ 3: 23pm

Fixes
- Removed fragments of unreleased content wich caused errors.

อัปเดต: 3 ต.ค. 2015 @ 2: 16pm

Additions
- IHL now detects spawnable sents as well.

Changes
- Splitted the "show information" setting into two seperate settings.

Fixes
- Minor improvements to visibility check.
- Minor performance improvements.

อัปเดต: 30 ก.ย. 2015 @ 4: 38pm

Fixes
- Some performance improvements.

อัปเดต: 30 ก.ย. 2015 @ 7: 41am

Fixes
- Fixed performance issues, created by unfinished content.
(sorry for the frequent updates)

อัปเดต: 30 ก.ย. 2015 @ 6: 54am

Fixes
- Fixed distance alpha fadeout for weapon names not working corretly.
- Fixed max range setting not applying the correct range value.
- Fixed weapon visibility check always returning false in multiplayer.

อัปเดต: 27 ก.ย. 2015 @ 3: 23am

Changes
- Ragdolls do not count as "world" anymore and will be ignored by the visibility check.

Fixes
- Added missing ammo entities.
- Fixed weapon tags sometimes beeing invisible, due to the weapon's origin, beeing inside a wall or something.