Garry's Mod
Simple Weapon / Item Highlights
Se afișează 1-10 din 13 intrări
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Actualizare: 22 dec. 2015 @ 8:18

Fixes
- Fixed settings referring to wrong cvars
- Fixed performance issues
- Fixed LOD math was sometimes not working correctly, making highlights invisible, even if the item was pointing right towards your face.

I wish you merry christmas and a happy new year.

Actualizare: 13 oct. 2015 @ 4:12

Fixes
- Added exception for bgo gibs, so torn apart flesh will no longer be highlighted as usable item. Duh...

Actualizare: 4 oct. 2015 @ 5:12

Fixes
- Fixed a bug, that caused the ihl system to detect entites, that already have been picked up by players.

Actualizare: 3 oct. 2015 @ 17:25

Fixes
- Fixed a bug caused by the toolgun entity (gmod_tool) that either causes other entity highlights to disappear or spawns multiple entity highlights inside the player.

(sorry for the frequent updates)

Actualizare: 3 oct. 2015 @ 15:23

Fixes
- Removed fragments of unreleased content wich caused errors.

Actualizare: 3 oct. 2015 @ 14:16

Additions
- IHL now detects spawnable sents as well.

Changes
- Splitted the "show information" setting into two seperate settings.

Fixes
- Minor improvements to visibility check.
- Minor performance improvements.

Actualizare: 30 sept. 2015 @ 16:38

Fixes
- Some performance improvements.

Actualizare: 30 sept. 2015 @ 7:41

Fixes
- Fixed performance issues, created by unfinished content.
(sorry for the frequent updates)

Actualizare: 30 sept. 2015 @ 6:54

Fixes
- Fixed distance alpha fadeout for weapon names not working corretly.
- Fixed max range setting not applying the correct range value.
- Fixed weapon visibility check always returning false in multiplayer.

Actualizare: 27 sept. 2015 @ 3:23

Changes
- Ragdolls do not count as "world" anymore and will be ignored by the visibility check.

Fixes
- Added missing ammo entities.
- Fixed weapon tags sometimes beeing invisible, due to the weapon's origin, beeing inside a wall or something.