Garry's Mod

Garry's Mod

V92 Base
Viser 41-50 af 130 forekomster
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Opdatering: 3. feb. 2017 kl. 3:41

Changed some sounds over to BF3 sounds
Did a few more under-the-hood tweaks related to BF3 sounds
Updated the kit bag and weapon entity controls to make it so you can carry the item with USE and you will unpack/pick up the item with WALK+USE

Opdatering: 2. feb. 2017 kl. 8:29

Added view bob for my weapons, toggleable off
Did some under the hood tweaks for stand-alone grenade launchers

Opdatering: 27. jan. 2017 kl. 6:49

Removed character textures
Added sh_v92_base_veh.lua

Opdatering: 26. jan. 2017 kl. 15:51

Added sound table files for my upcoming vehicle base

Opdatering: 22. jan. 2017 kl. 10:17

Fixed muzzle flashes Added dynamic lights to muzzle flashes Fixed shell casings Added support for last-round shell ejections like M1 Garand Combined several functions to optimize

Opdatering: 21. jan. 2017 kl. 21:24

Removed view bob

Opdatering: 20. jan. 2017 kl. 4:39

-- Burst fires can no longer be interrupted by reloading
-- Adjusted default HUD position - please hit your reset buttons
-- Renamed the reset command to VNT_Reset
-- Added weapon kit base - can now make loadouts based on my base, press CROUCH+USE to unpack the kits, and USE to pick them up and throw them around
-- Added Jamming / Weapon Reliability
-- Model swapping now works correctly
-- Moved all print commands to a new function
-- Got new sounds for fire modes from CSGO Away
-- Added Muzzle Flash function
-- Added Shell Ejection function
-- Added the option for weapons to display "Bolt-Action / Single-Action / Double-Action" instead of "Semi-Auto"
-- Added debug console command - VNT_Debug 1
-- Added view bob code based on sine waves - WIP
-- Added end of clip/magazine ejections, like M1 Garand clips
-- Added ability to delay world reload sound
-- Fixed typo of Military Armament Corp.
-- Added toggle for iron sight behavior: toggle or hold - VNT_SWep_Base_IronsightToggle (Boolean)
-- All sounds are now properly networked
-- All bullets are now properly networked

Opdatering: 6. jan. 2017 kl. 11:12

-- Burst fires can no longer be interrupted by reloading -- Adjusted default HUD position - please hit your reset buttons -- Renamed the reset command to VNT_Reset -- Added weapon kit base - can now make loadouts based on my base, press CROUCH+USE to unpack the kits, and USE to pick them up and throw them around

Opdatering: 4. jan. 2017 kl. 18:35

Added more setup code to help with future patches for RT scopes

Opdatering: 3. jan. 2017 kl. 21:27

Tightened the spread on weapons based on stance due to feedback about the firing cones