The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ordinator - Perks of Skyrim
目前顯示第 141-150 項,共 179 項
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更新:2015 年 10 月 4 日 @ 上午 9:42

Alteration
- Cleaned up the tree.
- The Monarch: fixed description to reflect that it steals 20 points of Magicka, not 15.

Marksman
- Cleaned up the tree.

One-Handed
- Massive Attack: fixed description.
- Aftershock: now also sets attack speed to 150%, now correctly gives double damage instead of triple damage.

Sneak
- Shadow Warrior: no longer activates while Shadowcloak of Nocturnal is active (because this is a more powerful effect).

Two-Handed
- Added Wolfkin.
- Grindhouse: reduced level requirement from 80 to 70.
- Staggering Impact: reduced level requirement from 70 to 60.

更新:2015 年 10 月 3 日 @ 上午 9:58

Alchemy
- Advanced Lab: now correctly increases potion effectiveness by 25% instead of 20%.
- Walking Disaster: improved puddle spawn rate from 6-8 seconds -> 4-8 seconds.

Heavy Armor
- Heavy Armor Mastery now grants experience for being in combat and wearing at least 2 pieces of Heavy Armor.
- Leviathan now grants experience whenever you get attacked.

Light Armor
- Light Armor Mastery now grants experience for being in combat and wearing at least 2 pieces of Light Armor.

更新:2015 年 10 月 1 日 @ 下午 1:05

Archery
- Perfect Draw: now re-registers on race switch.

One-Handed
- Crimson Glory: reduced percentage from 5% -> 4%.
- Onslaught: increased crit damage multiplier from x1/x3 -> x2/x5 but removed unintended flat damage.
- Smite: increased crit damage multiplier from x1/x3 -> x2/x5, NPC version is no longer erroneously 40% instead of 35%.

Restoration
- Wheel of Life: now resets when you become affected by a healing effect rather than when you cast a healing spell.

Smithing
- Heart of Creation: reduced light radius and brightness.

Sneak
- Dynamic Entry: now re-registers on race switch.
- Shadow Warrior: increased duration from 1 -> 2 seconds to fix a race condition, but now has an 8 second cooldown.

Two-Handed
- Batter: increased crit damage multiplier from x1/x2 -> x2/x2.
- Into the Dust: no longer activates during killmoves (causing animation bugs).
- Rise and Fall: changed from 50<>200% damage -> 33<>300% damage.

更新:2015 年 9 月 27 日 @ 下午 12:49

Block
- Poke the Dragon: added 10% critical strike, improved description.

One-Handed
- Unlinked Claw Marks.
- Unlinked Warrior Epic.

- Furious Strength: reduced base power attack bonus from 20% -> 15% and scaling power attack bonus from 0.15% -> 0.1%, no longer erroneously increases your power attack damage by x121. (Oops.)
- Unleash the Beast: changed prerequisite to Ravage.

Two-Handed
- Unlinked Weaponmaster.
- Unlinked White Lion.

- Ferocious Strength: reduced base power attack bonus from 20% -> 15% and scaling power attack bonus from 0.15% -> 0.1%.

更新:2015 年 9 月 27 日 @ 上午 9:35

Alchemy
- Poisoner: now correctly increases poison effectivness BY 1% per Alchemy level instead of reducing it TO 1% per Alchemy level. (Oops.)

Alteration
- Aurification: there was no actual bug with this perk but the CK seems to break Activate perks for no good reason if anything about them is modified without recompiling them, so that's what I did; added to description that it doesn't work on essential actors.
- Nullifier: debuff now has a proper description.
- Sitting Duck: no longer increases the duration of paralyse effects against paralysed targets.

Block
- Apocalypse Proof: blocking an elemental effect now prevents the Timed Block cooldown from kicking in, updated description.
- Break Their Teeth: updated description.
- Deliverance: updated description.
- Dragon Tail: updated description.
- Hold the Line: updated description.
- Mocking Blow: updated description.
- Poke the Dragon: fixed error in description: "target" -> "attacker".
- Power Bash: fixed error in description: "two-handed weapon" -> "weapon".
- Timed Block: updated description.
- Untouchable: fixed error in description: "no damage" -> "no damage from attacks".

Conjuration
- Mystic Binding: fixed error in description.

Heavy Armor
- Iron Maiden: increased damage return from 10% -> 15% per stack, improved description.

Illusion
- Commanding Presence: now correctly affects undead, daedra and automatons when Master of the Mind has been picked, reduced cloak hit rate from 0.175 seconds -> 0.333 seconds to reduce condition load, now grants a slow trickle of Illusion XP for each affected target. #SorryForPartyBuffing
- Master of the Mind: updated description to indicate that it also affects Rally and Commanding Presence.

Light Armor
- Hissing Dragon: changed effect name to Naruto Level Shit, credit goes to the Gamefaqs board.
- Iron Fist: reduced skill level requirement from 30 -> 20.
- Rushing Tide: improved responsiveness. #RushingTideHissingDragon

Lockpicking
- Bear Traps: reduced xp multiplier from 0.2 to 0.125.

One-Handed
- Cleaned up skill tree.
- ASIS now excludes power attack perks (because some of them mess up the game when an NPC gets them).

- Added Aftershock.
- Added Among Mere Mortals.
- Added Massive Attack.
- Added Thousand Cuts.

- Removed Flashing Steel.
- Removed Thunderstruck.

- Renamed Bloodbath -> Unleash the Beast.
- Renamed Cold Steel -> Tiring Assault to make it more obvious why it is draining Stamina.
- Renamed Gladiator -> Warrior Epic.
- Renamed Ruthless -> Furious Strength.
- Renamed Tons of Hurt -> Toll the Bell.

- Claw Marks: removed critical strike multiplier.
- Furious Strength: power attack damage bonus changed from 25% -> 20% and 0.15% per point of Stamina, changed prerequisite from Disciplined Fighter -> One-Handed Mastery.
- Iron Law: now also halves the Stamina cost of your power attack.
- Overrun: updated description.
- Smite: increased level 2 crit multiplier from 2 -> 3. (Note: if you are a vampire or otherwise undead, this DOES work against you when an NPC gets this perk.)
- Warrior Epic: reduced critical strike chance from 25% -> 15%, but now also increases critical strike damage by 0.5% per point of Stamina (the old Thunderstruck effect), added Massive Attack as optional prerequisite.

Pickpocket
- Thief's Eye: increased duration from 180 -> 240 seconds, clarified that it only marks targets "on the streets" and thus ends when they leave the streets.
- Mutiny: improved reliability; it will still not interrupt idles or scenes.

Sneak
- Resisted temptation to change the effect names of all trick roll perks into Never Gonna Give You Up.

Two-Handed
- Cleaned up skill tree.
- ASIS now excludes power attack perks (because some of them mess up the game when an NPC gets them).

- Added Grindhouse.
- Added Into the Dust.
- Added King Takes Pawn.
- Added Steel of the Ancients.

- Removed Momentum. (It turned out that the perk gave you Stamina whenever anyone attacked anyone with a greatsword.)
- Removed Off Balance.

- Reworked Batter: now only grants critical strike chance when performing a power attack, critical strike chance changed from 0.1% per point of Stamina -> 15/30% and also doubles critical damage at level 2.
- Reworked White Lion: instead of granting a flat 15% critical strike chance, now improves power attacks with -25% cost and 25% critical strike chance for 5 seconds after parrying an attack, changed prerequisite from Ramming Speed -> Death or Glory.

- Renamed Heavy Impact -> Staggering Impact.
- Renamed Merciless -> Ferocious Strength.
- Renamed Overpower -> Exhausting Assault to make it more obvious why it is draining Stamina.

- Bear Hide: updated description, added Grindhouse as optional prerequisite.
- Death or Glory: updated description, changed required level from 50 -> 60.
- Execute: updated description.
- Ferocious Strength: power attack damage bonus changed from 25% -> 20% and 0.15% per point of Stamina.
- Grand Slam: reduced critical damage multiplier from 4% -> 3% per point of Stamina.
- Hemorrhage: updated description.
- Momentum: updated description.
- Ramming Speed: updated description.
- Rise and Fall: updated description.
- Staggering Impact: changed prerequisite from Death or Glory -> Ferocious Strength.
- The Pendulum: increased push force from 8 -> 9.

更新:2015 年 9 月 22 日 @ 下午 2:16

Alchemy
- World Serpent: no longer produces useless messages.

Enchanting
- Wonderseeker is no longer a prerequisite for Twin Enchantment (this could allow you to get Arcane Nexus without Gem Dust, which doesn't work).

更新:2015 年 9 月 21 日 @ 下午 2:00

Sneak
- Backstab: level 1 now works correctly, instead of being added to level 2.

更新:2015 年 9 月 21 日 @ 下午 1:50

Archery
- Hunter's Mark: increased mark chance from 15% -> 20% and armor pierce from 700 -> 800 points, prerequisite is now Arrow to the Knee instead of Power Shot.

Destruction
- Electroconvulsions: reduced threshold from 50% to 33% of your current Magicka.

Speech
- Speak with Animals: no longer works on horses.

更新:2015 年 9 月 20 日 @ 下午 1:45

Conjuration
- Dark Whispers: now correctly grants +5% damage instead of +500%.

更新:2015 年 9 月 20 日 @ 下午 1:32

Alchemy
- Advanced Lab: fixed bug that caused small alchemy labs to not be recognised as an upgraded lab after the first time (this is why Double Toil and Trouble quit working).

Restoration
- Zealot's Ward: now counts for Tenth Barrier regardless of the strength of the parent ward.