The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ordinator - Perks of Skyrim
Mostrando 31-40 de 179 aportaciones
< 1  2  3  4  5  6 ... 18 >
Actualización: 20 NOV 2016 a las 7:55

Actualización: 20 NOV 2016 a las 7:40

Alchemy
- Advanced Lab: fixed missing script property causing the effect to persist if attempting to use a crafting object that is in use; regenerated script.
- That Which Does Not Kill You: fixed corrupted script.

Archery
- Lion's Arrow: using the power incorrectly will now clear the stored spell.

Enchanting
- Spellscribe: using the power incorrectly will now clear the stored spell.

Heavy Armor
- Matching Heavy Set: added keyword Blades.

Light Armor
- Glancing Blow: fixed loophole where blocked damage is reduced to zero while Wardancer is active.
- Matching Light Set: added keywords ImperialLight, MS02Forsworn, ThievesGuild, ThievesGuildLeader, Penitus, Forsworn, BearStormcloak.
- Tempting Fate: duration reduced from 1 day -> 1 hour, offering an out if someone cheats to get the perk and doesn't have the prerequisites that also happen to dispel it.

Pickpocket
- Thief's Eye: added some debug lines to the Papyrus log. Since I can't reproduce the issues some players are experiencing with it not sticking, they can now give me the Papyrus log.

Smithing
- Advanced Workshop: regenerated script.
- Fuel the Inferno: fixed missing script property causing the effect to persist if attempting to use a crafting object that is in use.
- Recycle Materials: fixed missing script property causing the effect to persist if attempting to use a crafting object that is in use.

Actualización: 13 NOV 2016 a las 19:36

Actualización: 13 NOV 2016 a las 8:38

Alteration
- Dimension Door: fixed mesh error.

Archery
- Trick Arrows: fixed mesh error with Death arrow model.

Block
- Deflect Arrows: now also reduces arrow damage from any direction by 25% while blocking.

Conjuration
- Barrow Lord: removed Bury/Exhume Skeletons power due to issues with disappearing skeletons. (While these reports are largely about SSE, I did receive a report that it also occurs in classic Skyrim. I made some changes to the power itself, which might fix this issue, but the bug is so crippling that I removed the power for now. To get the power back, use the console to give yourself the spell "Bury/Exhume Skeletons". If you need the power, do so. If you have been having issues with disappearing skeletons, absolutely do so and tell me if the issues persist. If the changes I made to the power fix the issue, I will add the power back in the next update.)
- Necromaster: sped up abandonment detection tick rate from 15 -> 10 seconds.
- Rat King: fixed ability maginv model.
- Daedra's Due: reduced model size growth from 1.25 -> 1.2.

Enchanting
- Fixed missing script property in several scripts that caused Gem Dust, Preserver and Arcane Nexus to stick around if the enchanting table is in use.

- Channeler: now uses the correct ability.
- Miracle: perk disabled while holding Azura's Star, which allowed you to get unlimited Miracles.
- Spellscribe: is now disabled when you have "unarmed" equipped (this is the invisible weapon that is equipped to replace your weapons or spells when you start a brawl). To reenable it, equip anything else in your hands. This does not disable Spellscribe for unarmed builds as long as you remember to equip something else and go back to fists after the brawl completes.

Light Armor
- Evasive Leap: now has an animation; updated description to clarify that it only works in combat.

Lockpicking
- Bear Traps: increased arming delay from 0.25 -> 0.5.

Pickpocket
- Crime Wave: increased the delay before a new target is found from 2 -> 5 seconds.
- Stalk the Prey: changed from +50% -> +20 points to reduce the likelihood of overflow and negative pickpocket chance.
- Thief's Eye: no longer dispelled when you are flagged as arrested.

Smithing
- Advanced Workshop: fixed mesh error with Advanced Grindstone model.
- Heart of Creation: bloodforge is now silent.

Sneak
- Laughing Ghost: no longer slows time while active, due to a bug with Slow Time effects in Skyrim Special Edition; updated description to clarify that it is a sneak attack "attempt" and not guaranteed if you get detected while teleporting, etc.

Speech
- Speak with Animals: animal companion is now protected -> essential.

Two-Handed
- Massacre: no longer slows time while active, due to a bug with Slow Time effects in Skyrim Special Edition.

Actualización: 1 NOV 2016 a las 4:14

Actualización: 1 NOV 2016 a las 4:12

Actualización: 1 NOV 2016 a las 3:55

Actualización: 21 OCT 2016 a las 10:51

Alchemy
- Chymical Wedding: fixed incorrect value in description.
- Witchmaster: fixed incorrect value in description.

Alteration
- Innate Magic: no longer erroneously disables enchantments as well.

Destruction
- Pyromancer Ascension: now includes an exception for Arc Burn.

Enchanting
- Miracle: fixed erroneous force push.

Speech
- Speak With Animals: shader is now non-persistent.

Actualización: 16 OCT 2016 a las 8:46

One-Handed
- Into the Dust: increased damage per stack from 15% -> 20%.
- Windswept: slightly increased stagger strength at maximum range to fix an issue where some enemies were not staggered at all.

Actualización: 16 OCT 2016 a las 4:41

Fixed a typo.