The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ordinator - Perks of Skyrim
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Opdatering: 8. nov. 2015 kl. 8:08

Reverted the following changes:

Archery
- Perfect Draw: reverted back to 25%.

Block
- Deliverance: changed to 20% (was 25%, then 15%).
- Poke the Dragon: changed to 25% (was 30%, then 15%).
- Timed Block: changed to 40% (was 50%, then 35%).

Heavy Armor
- Rise Above: changed to 8% (was 10%, then 5%).

Opdatering: 8. nov. 2015 kl. 7:44

Archery
- As the Wind: reduced duration from 20 -> 10 seconds.
- Hailstorm: reduced attack speed bonus from 10 -> 8%.
- Perfect Draw: reduced damage bonus from 25 -> 20%.

Block
- Apocalypse Proof: reduced elemental block at level 1 from 60 -> 50%.
- Deliverance: reduced damage bonus from 25 -> 15%.
- Poke the Dragon: reduced damage bonus from 30 -> 15%.
- Timed Block: reduced block bonus from 50 -> 35%.

Enchanting
- Added Mystic Warrior.

Heavy Armor
- Added Battle Weary.
- Added Rallying Standard.
- Added Warbringer.

- Removed Defiance.
- Removed Hard as Steel.

- Rallying Standard is now an optional prerequisite for Heavy Armor Set.

- Face of Death: in addition to removing the helmet requirement, it also grants 20% armor to non-helmet items if you are not wearing a helmet.
- Matching Heavy Set: reduced armor multiplier from 25 -> 20%.
- Menace: increased cone of effect from 90 -> 120 degrees in front of you.
- Out of the Inferno: changed elemental damage reduction from 15% -> 0.02% per armor point (750 armor -> 15%).
- Primal Fear: increased fear duration from 5 -> 8 seconds.
- Reap the Whirlwind: reduced damage bonus to attacker from 150 -> 100%.
- Revel in Battle: reduced melee damage bonus from 5 -> 3% per stack.
- Rise Above: reduced attack damage bonus from 10 -> 5% per target.

Light Armor
- As a Leaf: now prevents stagger above 75% stamina -> while sprinting
- Into the Maelstrom: reduced damage resist from 15 -> 10%.
- Keen Senses: in addition to removing the helmet requirement, it also grants 20% armor to non-helmet items if you are not wearing a helmet.
- Matching Light Set: reduced armor multiplier from 25 -> 20%.
- Windrunner: reduced speed bonus from 15 -> 10%.

Two-Handed
- Forged in Blood: reduced two-handed damage bonus from 20 -> 15%.
- Steel of the Ancients: increased chance to trigger from 5 -> 6%.

Opdatering: 28. okt. 2015 kl. 10:35

Destruction
- Force of Nature: the extra magnitude bug is now a feature, but reduced from 25% -> 10%.

Heavy Armor
- Matching Heavy Armor Set renamed to Matching Heavy Set so the description doesn't get cut off.

Light Armor
- Matching Light Armor Set renamed to Matching Light Set so the description doesn't get cut off.

Two-Handed
- Bisect: now triggers the correct effect at level 3 Gnarly Wounds.

Opdatering: 26. okt. 2015 kl. 13:52

Light Armor
- Hissing Dragon: increased fire/frost/shock damage from 40 -> 50; increased poison damage from 6 -> 8 per second; increased disease damage from 3 -> 5 per second.
- Iron Fist: increased level 2 unarmed damage bonus from 10% of Stamina -> 15% of Stamina; added a level 3 that gives 25%.
- Sweeping Wind: now also adds a flat +25% to unarmed power attacks in addition to its other effect.
- Ternion Assault: increased critical damage from 25% -> 50% of Stamina.
- Wardancer: standardised description.

Opdatering: 25. okt. 2015 kl. 11:23

Heavy Armor
- Born to Fight: now correctly MULTIPLIES armor weight by 0.5 instead of SETTING armor weight to 0.5.

Restoration
- Unlinked Necrology.

Sneak
One side effect of the increased focus on movement, sound and diminished importance of light level (due to ENBs casting their own shadows that are not taken into account) was that remaining undetected while sitting still in broad daylight was actually easier than in vanilla. These changes fix this.

- fSneakBaseValue: -20 -> -17.5 (vanilla: -15).
- fSneakEquippedWeightBase: 15 -> 20
- fSneakLightMult: 0.55 -> 0.66 (vanilla 0.33, Sneak Tools: 1.00, Path of Shadows: 0.90).
- fSneakExteriorDistanceMult: 1.55 -> 1.85 (vanilla: 2.1, Path of Shadows: 1.0).
- fSneakMaxDistance: 2500 -> 2750 (vanilla: 2500).
- fSneakSoundsMult: 0.9 -> 1.1 (vanilla: 1.0).
- fDetectionSneakLightMod: 5 to 10 (vanilla 15).

Give it a try and see what you think! :)

- Dynamic Entry: now also grants unarmed damage.

Two-Handed
- Wolfkin: now has the same size as a regular wolf instead of 5% smaller.

Opdatering: 25. okt. 2015 kl. 5:11

Just a quick bugfix patch.

Heavy Armor
- Born to Fight: now correctly MULTIPLIES armor weight by 0.5 instead of SETTING armor weight to 0.5.

Restoration
- Unlinked Necrology.

Sneak
- fSneakLightMult: 0.55 -> 0.66 (vanilla 0.33, Sneak Tools: 1.00, Path of Shadows: 0.90).
- fSneakExteriorDistanceMult: 1.55 -> 1.45 (vanilla: 2.1, Path of Shadows: 1.0).
- fDetectionSneakLightMod: 5 to 10 (vanilla 15).
- Dynamic Entry: now also grants unarmed damage.

Two-Handed
- Wolfkin: now has the same size as a regular wolf instead of 5% smaller.

Opdatering: 12. okt. 2015 kl. 9:23

Alchemy
- Walking Disaster: no longer triggers while invisible or Ethereal.

Light Armor
- Wardancer: no longer triggers while invisible or Ethereal.

Restoration
- Warrior's Flame: no longer triggers while invisible or Ethereal. (May require Descending Light ability to be removed and reapplied.)
- Wheel of Life: no longer triggers while invisible or Ethereal.

Opdatering: 12. okt. 2015 kl. 9:20

(?)

Opdatering: 11. okt. 2015 kl. 15:06

(?)

Opdatering: 4. okt. 2015 kl. 14:25

Destruction
- Dual cast perks will now trigger only against hostile targets if delivered by a concentration spell, preventing cloak spells from applying them to friendly targets. This does mean that dual cast perks will never trigger on the first tick of a concentration spell cast at a target that isn't hostile yet. Note that cloaks will carry dual cast perks even if the cloak isn't dual cast, as long as you are dual casting.

One-Handed
- Tiring Assault: level 2 now correctly casts the level 2 version when not using Onslaught.