Garry's Mod

Garry's Mod

Star Wars Vehicles: Episode 1
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Update: Mar 7, 2016 @ 11:42am

General:
  • Tweaked control sensitivity slightly
  • Fixed bug where shooting or firing a bomb near your ship will heal yourself
  • Updated HUD (Health is now a bar, Overheating goes under the reticle, there's now one reticle regardless of number of weapons)
  • Weapons now shoot towards one reticle location

X-Wing:
  • Added new default skin (no yellow)

Update: Mar 4, 2016 @ 1:59pm

General:
  • Fixed bugs and errors

X-Wing:
  • Updated model
  • Updated effects

Slave One:
  • Updated effects

Update: Feb 23, 2016 @ 1:59pm

General:
  • Fixed problems caused by GMod Update
  • Moved Blockade Runner, Lambda, LAAT, Sentinel to Episode 2

The vehicles have been moved over due to addon size issues (Without moving them I would not have been able to update this pack)

Update: Feb 22, 2016 @ 11:58am

General:
  • Fixed weapons fire error on Speeders.

Update: Feb 22, 2016 @ 11:42am

General:
  • Fixed weapons fire error.

Update: Feb 22, 2016 @ 8:07am

General:
  • Added splash damage to weapons
  • Added angular velocity to ships when hit by SW Vehicle lasers
  • Ships no longer take damage if they shot themselves
  • Bomber blasts (Y-Wing, TIE Bomber, N1) now have a higher splash damage range.
  • Bomber blasts now have better explosion effect
  • Bomber blasts damage is now relative to the distance between the entity and the bomb
  • Vehicle explosions now scale with the ship size (Excluding XL ships)
  • Fixed double-death on vehicle explosion for the pilot

ARC-170:
  • Fixed firing direction

Update: Feb 21, 2016 @ 5:21am

General:
  • Fixed Stack Overflow error upon destroying a ship

Update: Feb 20, 2016 @ 10:51am

General:
  • Added Lock-On disable (Hold R and Left Click)
  • Correct armor amount is restored on exit
  • Correct ammo amount is restored on exit
  • Added further customizable options for future third-party vehicles (No overheating, increased Overheat threshold)
  • Entities take damage and players are killed that are nearby a vehicle explosion
  • Blaster impact force is now equal to damage
  • Weapons are disabled at 20% health

TIE Fighter:
  • Can now strafe

Update: Feb 14, 2016 @ 9:36am

General:
- Fixed Hull display number
- Fixed Repair Tool not repairing newer vehicles

Update: Feb 13, 2016 @ 1:23pm

Millenium Falcon:
- Fixed Clientside Error