Total War: ATTILA

Total War: ATTILA

Tuskmod, the great bag of fixes.
Zobrazeno 11–20 z 45 položek
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Aktualizace: 3. led. 2016 v 10.26

Aktualizace: 14. pro. 2015 v 14.15

Aktualizace: 13. pro. 2015 v 22.51

Aktualizace: 13. pro. 2015 v 11.19

Altered pike length (Nerf,) and taught the AI how to use pikes most efficiently.

Should be fun.

Aktualizace: 12. pro. 2015 v 17.01

Aktualizace: 12. pro. 2015 v 11.36

1.6.-2
New update, expect basic grand campaign overhauls, and a good degree of custom battle polish.

(1.6-1 will have full custom battle polish, and 1.6 will have full grand campaign polish.)

Experimental changes making it live:

- New grand campaign AI tweaks. Expect things to be a little rougher.

New support for:

- Integrates White Huns/Alans changes, and works to improve them.
-- White huns roster trimmed, to make it possible to balance, but still very complete.
-- Alans have some experimental unit behaviors that should be interesting to see play out. Such as mounted infantry.

- Compatable with, but does not yet overhaul the AOC units. (AOC geniunely doesn't need it!)

- Units showing the correct UI elements, but not shouting out the incorrect thing. (Cohors talking about spears glitch.)

Changes:

- Charge time tweaks.

- Elite spears rebalanced.

- Hunnic melee infantry rebalanced.

- Gothic Early game rebalanced. Expect a little less charge bonus to go with the charge time tweaks.

- Units set to deploy in more logical ways at battle start.

- The spread of precursor projectiles has increased.

- Unit names have been rebalanced.

- Pikes have been made less overkill.

Aktualizace: 11. lis. 2015 v 21.21

Fixed some Skirmishers having FAR more melee defense then they should have had.

Rebalanced some of the empire of the sands cavalry to fit the tuskmod attribute scale.

Rebalanced some faction mercenaries that were breaking the early game.

Aktualizace: 11. lis. 2015 v 13.09

Reworked camels further to prevent the glitches that were hurting them the most from happening again.

Reworked charges a bit, should be longer, but slightly less intense. This should help oddball charges get some damage done.

Aktualizace: 11. lis. 2015 v 8.23

Made the Camelry adjustment more interesting to look at.

Aktualizace: 11. lis. 2015 v 8.20