Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Awesome Pods and Ruins
Showing 1-5 of 5 entries
Update: May 18, 2016 @ 3:17am

- Fixed a bug that would cause Health to scale incorrectly

Update: Nov 1, 2015 @ 4:07pm

- v5 + Updated for Rising Tide. A ton of Updates has been made, see Mod Description for new Feature-List (no Update Log available)

Update: Aug 22, 2015 @ 10:36am

v3
- I added options to individually turn OFF the different Spawn-Systems. These can be found in the Advanced Options when starting a new game
- The AI now gets a free Explorer ever 17 turns (scales with game speed) to prevent the player from having the Monopoly on spawned Ruins (because the AI does not build any Explorers)
- I also added an option to turn off the free Explorers, but I highly recommend to not use it if you want a balanced experience

Update: Jun 21, 2015 @ 10:34am

- Added 3 advanced Options to allow for some customization.

Update: Apr 13, 2015 @ 3:21pm