Homeworld Remastered Collection

Homeworld Remastered Collection

Flag Commander 2.5 - REMASTERED - Single Player Campaign
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Update: Jan 27, 2018 @ 4:27pm

* Removed the vanilla factions for the time being (not yet compatible with the new AI, will do it at a point).

Update: Jan 27, 2018 @ 4:05pm

* Correction for the Skipper missile and modification to ease debugging efforts.

Update: Jan 27, 2018 @ 3:07pm

* Initial upload of the 9CCN team's AI script configured for Flag Commander. Parallel update with Secret Missions 1.

Update: Dec 1, 2017 @ 7:25am

* Removed the hyperspace capability for the Excalibur, leftover from internal tests.

Update: Nov 30, 2017 @ 10:27pm

* Hotfix for a typo in a weapon file related to the Border Worlds that would have led to a CTD.

Update: Nov 30, 2017 @ 9:36pm

* Added an ECM feature for the WC III/IV factions: all fighters and bombers have a chance of defeating enemy missiles at close range. The chance depends on the technological level of the faction and the fighter. An old Border Worlds' Scimitar or a cheap Kilrathi Darket will have a 15 % chance of countering that pesky missile. An Excalibur? 75 % chance... Oh, and the Kilrathi EW frigate can now neutralize roughly a third of missiles and torpedoes within 1,000 metres of her.

Update: Nov 30, 2017 @ 9:03am

* Modification to the Skipper missile code to fix an issue found when attacking stations and objects of very large size such as the Terran Confederation headquarters.
* Nerf bat applied to the Skipper missile, which now takes 30 seconds to build rather than 10.

Update: Nov 29, 2017 @ 9:03pm

* Update to the AI to better consider the Skipper and to build it.

Update: Nov 29, 2017 @ 8:06pm

* Update to the Skipper missile code, it will now auto-cloak and automatically crash on the target the player selects through normal attack right-click.

Update: Oct 26, 2017 @ 2:26pm