Homeworld Remastered Collection

Homeworld Remastered Collection

Flag Commander 2.5 - REMASTERED - Single Player Campaign
Showing 91-100 of 254 entries
< 1 ... 8  9  10  11  12 ... 26 >
Update: Dec 29, 2016 @ 2:32pm

-- Initial implementation of the supply convoy game mechanic,
-- Minor bug fixes.

Update: Dec 24, 2016 @ 1:32am

-- Added the upgraded auto-landing script to the ammunition part of the script so that bombers enjoy it too.

Update: Dec 23, 2016 @ 1:46pm

-- Fix to the auto-landing system's problem of conflictin patterns (lots of fighters looping around their carriers or stations) with a modification of its code that will make them land one by one, with the rest providing defensive cover.

Update: Dec 22, 2016 @ 5:16pm

-- Union of Border Worlds' AI should be working now.

Update: Dec 22, 2016 @ 1:55pm

-- Confederation AI should be working now,
-- The VLS-fired long-range anti-ship missile for the Union of Border Worlds is now twin-staged, releasing a faster torpedo near its target (the same as short-range torpedoes for frigates, destroyers and cruisers),
-- Solved the issue of ships missing a lot of their shots on non-blocky targets (think stuff like the big stations, where most shots were missing),
-- Fixed the problem of the Union of Border Worlds' Scout Transport being unable to deploy the shipyard,
-- Improved the radius of effect for the VLS-fired anti-air/missile missile so it can do a better job intercepting enemy cruise missiles, which is its main job,
-- Improved the sound of the Stormfire guns and turrets for the Union of Border Worlds, as well as the appearance of the turrets.

Update: Nov 16, 2016 @ 12:14pm

Update: Nov 12, 2016 @ 12:20pm

-- Various bug fixes centered on the fuel and ammunition script as well as a collision mesh-caused bug that prevented landing on the Confederation HQ.

Update: Nov 12, 2016 @ 11:33am

Update: Nov 12, 2016 @ 11:02am

Update: Nov 12, 2016 @ 10:14am