Left 4 Dead 2

Left 4 Dead 2

The Hive (Part 6/6)
Showing 1-6 of 6 entries
Update: May 17, 2020 @ 12:54am

-Fixed major crash issue on map 3 where a corrupted stair-case model was drawing heavily on system resources. Computers with low-graphics settings in L4D2 would crash the game as it did not have a high enough threshold of system resources to work with
-Extended escape timer on map 5 by an additional minute
-Reworked laser grid in map 2 to improve appearance and minigame
-Introduced a call for 'sb_stop 1' to the game console that will prevent the bots from entering the laser hall (so long as sv_cheats 1) is enabled. On completing the laser trap challenge or dying and respawning, the map will resume bot control (setting sb_stop to 0)
-Fixed multiple graphical and functionality issues and introduced many quality of life improvements

Update: Aug 20, 2018 @ 4:34am

refer to part 1 for change notes

Update: Feb 20, 2015 @ 11:38pm

Refer to gamemaps.com 'The Hive' listing for changes!

Update: Feb 5, 2015 @ 5:41pm

Updated to Mirror gamemaps.com Submission

Update: Feb 5, 2015 @ 7:15am

Updated to Mirror gamemaps.com Submissions

Update: Feb 1, 2015 @ 9:34pm