Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Artificial Unintelligence Lite
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Update: Aug 15, 2015 @ 7:34am

* Fixed various bugs that caused changes to not load.
* All City, Economic, and Military strategies are checked for every turn
* Strategies related to whether the AI needs scouts or has enough scouts are checked for on the very first turn
* Automatic Citizen Management's yield values for Food/Production/Energy/Science/Culture/Faith are now 20/16/5/11/10/9 (from 14/12/8/7/15/5); CivBE doesn't have Faith, but I changed the multiplier nevertheless
* Plot settling yield multipliers now match automatic citizen management's yield values (from 15/3/3/1/NA/1)

Update: Jan 17, 2015 @ 5:20pm

* The AI will now check whether to execute the following city strategies every turn: Need Trade Building (from every 50 turns), High Intrigue (from every 50 turns), Critical Intrigue (from every 50 turns), Spread Miasma (from every 50 turns), Need City Defense (from every 100 turns)

Update: Jan 15, 2015 @ 4:54pm