The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Six6Star Studios Breezehome with Basement & Simple Crafting - FULL Version
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Update: Feb 15, 2015 @ 5:50pm

- Small glitch fixes.

Update: Feb 12, 2015 @ 5:24pm

- Tonight's update introduced the Custom Silver Dining Fork & Knife as playable weapons...for fun. Apparently this wasn't the case before and after some fighting with the CK it's fixed.

- The Giant's Club has been made Playable & temperable at the grinding wheel. It's damage is as it was in the Giant's hands..in the 80's, I didn't change it. This explains why it hurt so much to get hit with it.

- I changed the lever on the forge out for an appropriate button instead.

- FX have been added to the cooking pot as well as the Alchemy table.

Update: Feb 11, 2015 @ 5:44pm

- Changed out some of the windows by the eating table..and matched them outside.
- Swapped out the common shelves for noble one.
- Changed out the common shelf by exit to Noble.
- Adjusted the ceiling beams to remove texture flickering.
- Added standing stones to cooking pot for NPCs to stand on.

Update: Feb 8, 2015 @ 10:31am

Update: Feb 8, 2015 @ 9:51am

1. In this update I decided after talking with my Co-Author that baskets were annoying and mostly useless clutter and it was time to trade them out for something more useful in the home..potted plants (ingredients.)

2. We also agreed that the Alchemy room was a bit too small. Not that more stuff was needed but just too cramped. So we decided to expand the room to 2x2 and space things out a bit. An ingredient shelf like in Riften was added and some general interesting decoration was added. Naturally the outside of the home reflects the change made to the room :-) (visible in cover picture)

3. Some small uniqueness was added to the Alchemy & Enchanting stations.

Update: Feb 5, 2015 @ 6:23pm

- Added basement decorations.
- Added dwemer FX to forge..try the handle.
- Changed out 1st floor flooring.
- Changed upstairs dividing walls near ceiling for something nicer to match the flooring.
- Slight tweaks to Vivian's door and shelf.
- Added carpets near cooking area.

Any Bugs? Let me know. Enjoy.

Update: Feb 3, 2015 @ 6:05pm

After expanding the basement to fit the homes perimeter I decided to change the floors in the 1st floor area to clean things up a bit. This also required altering the cooking area a bit. I think it's an improvement. Let me know what you think. Thanks & enjoy.

Update: Feb 2, 2015 @ 5:48pm

- Added 2 Armor Mannequins to the crafting area that are tied to 2 home upgrades. The Housecarl and the upgrade that includes the forge.

- Added a Link to the Cupboard in the hall by the Main Bedroom door..The Junk Cupboard. This is tied to the upgrade that includes the smelter.

Update: Feb 1, 2015 @ 11:02am

- Created more side walking space next to the main floor cooking area.
- Added a weapon rack in Vivian's room to store her Staff.
- Quieted the sound of the Smelter's ventilation system.
- Removed the animated dwemer piston over the Forge.
- Moved the last sack to the cooking area for ease of use.

Excellent suggestions..keep them coming :-) Any Bugs? Let me know.

Update: Jan 31, 2015 @ 5:02pm

~ Smoke Bell glitch fixed.
~ Added logical Training Room fireplace ventilation system.
~ Hall Podium made into small bookshelf for Breezehome books.
~ Added interior window lighting effects to East side windows.
~ Added ability to craft Lock Picks at FORGE with Apprentice Lockpicking PERK.
~ Added "Masterful Touch" PERK to Lockpicking tree making lock picks unbreakable.
~ Added the ability to use + craft & smelt down,
- Iron Shiv
- Silver Forks
- Silver Knifes
~ Added the ability to craft the Pickaxe..not that you can't find them everywhere, but for realism.
~ Upgraded some of the furniture to Noble type.
~ Fixed some small glitches from a long time ago.
~ Navmeshed the Training Room.
~ Small tweaks to Vivian.