Unturned

Unturned

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Opdatering: 5. okt. kl. 22:01

v1.1.0.9

• Fixed Cargo Pouch dupe [Thanks to rick!]

• Fixed big gates dupe with stacks of metal [Thanks to Neonik!]

• Fixed various issues with salvaging items with incorrect results [Thanks to Bubbliz!]

• Fixed various objects duplications on level

• Fixed regular Police zombies HP

Opdatering: 5. okt. kl. 10:30

v1.1.0.8

• Fixed leather dupe [Thanks to nake!]

Opdatering: 5. okt. kl. 2:58

v1.1.0.7

• Fixed damaged mini sentry salvaging into regular sentry [Thanks to m39!]

• Added no structure volume on Radio & TV Broadcast station [Quest related location]

Opdatering: 4. okt. kl. 20:03

v1.1.0.6

• Fixed Adamantine door metal duplication bug [Thanks to Aresky!]

• Reduced cost of upgrading backpacks

• Reduced cost of Cargo Pouches to 1 Heavy Leather from 2

• Adjusted Heavy leather to cost 6 scraps from 5

• Adjusted carrying space of backpacks - reduced the space on the Coyote Pack and increased the space on the Rucksack

• Added more lockpad crates around locations

• Added active floodlights at Backwoods Diner and Redline Overpass

Opdatering: 4. okt. kl. 16:07

v1.1.0.5

• Fixed collider and texture issues on certain Structures [Thanks to D_!]

• Fixed metal duplication bug with a Claim Pod [Thanks to D_!]

• Increased amount of XP Field Manual give

Opdatering: 4. okt. kl. 1:02

v1.1.0.4

• Fixed kill volume issue in the coal plant rooftop

• Fixed incorrect vanilla crafting category appearing

• Fixed various issues in item descriptions

• Decreased crafting costs of Claim Pod

• Decreased maximum duration of rain slightly

• Reduced the cost of Crafting, Engineer and Mechanic skills

• Removed Cooking Pot requirement on cooking meat

• Adjusted storage of all crates, it is now higher on all of them

• Added more padlock crates around locations

• Added chance to get Housing planer from Advanced tools portaloo

Opdatering: 3. okt. kl. 7:11

Hotfix

Opdatering: 3. okt. kl. 4:43

Hotfix

Opdatering: 3. okt. kl. 4:30

Hotfix

Opdatering: 3. okt. kl. 3:46

v1.1.0.0
This update addresses performance on the map, adds indication of zombie damage in weapon descriptions and adds a new spawn area to make the spawns less focused on one specific area.

• Added new player spawn points

• Added siderooms in tunnel on South

• Added Backwoods Diner

• Added Clearwater Cliffs

• Added new bunker in train tunnels

• Adjusted many healing items, notably Rags, Bandages and Dressings now heal more and advanced syringes require Medical skill to be crafted

• Adjusted zombie damage for assault rifles, weapons that use Rifle Ammo will now one-shot weak zombie types

• Adjusted zombie damage for magnum pistols

• Added craftable Blueberry and Raspberry Muffins as a basic cooking option

• Adjusted the event of "fixing" the Coal Plant to now be segmented, giving you the ability to put the three Titanium Keystones one at a time, the idea here is to introduce cooperation instead of having to do it all at once.

• Adjusted explosive protection value on many items (it was default/too high on many items, especially low tier)

• Adjusted shotgun damage to be bigger all around

• Adjusted XP amount Red and Blue books gives

• Adjusted price of several skillsets

• Adjusted Quake, Viper and related guns player damage to be a bit lower

• Fixed Raw Fish providing Cooked Meat after being cooked

• Fixed Zigsaw SD not having correct audio ranges

• Fixed various mistakes in item names

• Fixed various floating placables

• Adjusted display names of crafting tags from toolboxes in the crafting menu, "Structure Crafting" -> "Basic Tools", "Advanced Structure Crafting" -> "Advanced Tools", this is because they are used for crafting few components, not just structures anymore. The "Toolbox" is now called "Basic Tools" as well

• Added ability to craft Nylon Rope from Fabric and Rope

• Adjusted Metal Parts to require Tools to be crafted

• Fixed Ramparts requiring pillars to be placed

• Added Building Planner, since this item skips tool requirements for crafting structures it spawns in the same places as the Advanced Tools, (60% chance for Tools, 40% for Planner)

• Adjusted NVGs to now spawn "Uncharged", they require batteries and electronics to be functional

• Adjusted names of NVGs to be shorter and better reflect their properties, "Military" NVGs got their model adjusted to have smaller glowing parts

• Added legacy IDs to vehicles for spawning with mods