Left 4 Dead 2

Left 4 Dead 2

Early Days PART 5/6
Showing 1-5 of 5 entries
Update: Nov 15 @ 7:17am

- Decreased draw distance across all maps
- Lowered resolution of some skybox card textures
- Lowered resolution of grass detail texture
- Lowered lightmap resolution across all maps
- Decreased draw distance for most props
- Visleaf optimization
- Removed 2 hotel rooms and a bedroom from the last apartment on map 2 to save resources
- Lower volume of screams, phones and some store music
- Improved bushes
- Improved woods paths
- Added hud hints near gauntlets
- Added gas can spawn on the overpass
- Moved gas can on finale roof so that fire doesn't stop AI from getting into the chopper
- Fixed nav issues in the 3rd map gauntlet

Update: Sep 6 @ 4:58am

map 3
- improved director settings

Update: Sep 6 @ 2:27am

map 3
- changed bench radio to be more ominous

Update: Sep 3 @ 1:19am

- improved stability by splitting campaign content more evenly (only 3/6 vpks should be loaded on each map)

Update: Sep 2 @ 9:13am