Victoria 3

Victoria 3

Cultural Repatriation Treaties – Dynamic Pop Migration
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Update: Jul 31 @ 1:23pm

Mod Update 1.2.3

Interface​:
  • Added a set of new various icons for mod modifiers.

Update: Jul 30 @ 7:16am

Mod Update 1.2.2
This patch addresses a key bug affecting the long-term effectiveness of active treaties.

Bug Fixes:
  • Fixed an issue where an ambiguous "if" condition in the event pulse could prevent the migration ratio variable from being correctly recalculated. This ensures that migration will now proceed consistently over the full 5-year duration of the treaty, allowing for a more complete and predictable population transfer as originally intended.

Update: Jul 29 @ 2:28pm

Mod Update 1.2.1
This is a small follow-up patch to the "Cascara" update, focused on fixing a key bug and improving the balance and realism of one of the flavor events.

Bug Fixes:
  • Fixed an issue where cancelling a repatriation treaty prematurely could cause an empty, non-functional flavor event to fire for the player. The event pulse now correctly clears all associated data when a treaty is broken, preventing orphaned events.

Balancing & Mechanics:
  • Reworked "Relief Programs" Costs: The cost for funding relief programs in the "The Destitute Masses / A Windfall of Talent" event is no longer a static value. The cost is now dynamically calculated based on two key factors:
    • The size of the migrating population, meaning larger waves of migrants will require a greater investment.
    • The GDP per capita of the receiving country, reflecting that social programs are more expensive to run in wealthier, more developed nations.
This change ensures the cost is appropriately scaled for both small nations and large empires, making the choice more strategic and balanced throughout the entire game.

Update: Jul 28 @ 4:41pm

Mod Update 1.2 "Cascara" – Offer a New Home

Key Feature:
  • New "Outbound Treaty" System: Players can now "Offer a New Home" by proposing a treaty to send one of their own cultural groups to another nation. This completes the bilateral functionality of the repatriation treaty system.
  • New In-Depth AI for Outbound Treaties: The AI now uses a complex set of calculations to decide whether to accept pops. Its decision is based on a combination of Cultural Desirability, Economic Need and Political & Social Factors.

Improvements & Changes:
  • Notification Overhaul: Toast (pop-up) notifications for this mod will now only appear for the initial signing of a treaty. All subsequent, recurring notifications from the monthly pulse have been moved to the message feed to reduce spam and improve the player experience.
  • Political Lobby Impact: The country that agrees to give up a part of its population (or invite foreigners) will now face internal political consequences. Their political movements will react based on the status of the departing culture.
  • Localization: Added new event windows, tooltips, and concept descriptions for the entire Outbound Treaty preparation process.

Update: Jul 23 @ 8:03am

Mod Update 1.1.2

  • Fixed a bug where information from a previously expired treaty preparation could incorrectly persist and be inherited by a newly initiated preparation. New preparations will now correctly use the newly chosen culture and target information, ensuring proper functionality and preventing data pollution.

Update: Jul 22 @ 2:14pm

Minor localization fixes

Update: Jul 22 @ 1:56pm

Mod Update 1.1.1

  • Resolved an issue where an active repatriation treaty could cause multiple, redundant "Mass Migration Target" entries to appear in the Culture tab.
  • Fixed a bug where the migration effect would not terminate properly if the repatriation treaty was broken before its full 5-year duration. The on_break and on_withdrawal effects will now correctly remove the tracking modifier and variables, ensuring migration ceases immediately as intended when the treaty is no longer in force.

Update: Jul 19 @ 4:57pm

Mod Update 1.1 "Rose Congou" – Flavor & Consequences
  • Added the Flavor & Consequences Event Pack: 10 new random events!
  • Implemented a monthly on_action pulse system to handle the triggering of all new random events.
  • Added a variety of new, unique event modifiers and state traits as outcomes for the new flavor events.
  • Added english localization for all events, options, and modifiers.
  • Resolved a problem where players using non-English game language would see raw, unlocalized text keys (e.g., CRT_EVENT_1_TITLE) instead of the actual text (it's still in English except for Chinese and Russian).
  • Other minor fixes.

Update: Jul 13 @ 1:52pm

Minor fixes

Update: Jul 13 @ 1:31pm

Mod Update 1.0.1

  • Bug fixes
  • Added Russian localization