Half-Life 2

Half-Life 2

Bella Bittersweet: Short Circuit
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Update: Jul 10 @ 12:18am

The map is no longer in beta!

- Trigger_push in the basement works better
- Pigeons work as they should
- Helicopter works as it should

Update: Jul 8 @ 11:00pm

- Gunship now flies as it should
- Solved another soft-lock in the basement
- Basement water is now opaque
- It's now easier to use a ladder in the basement
- The tripmine now works a bit different
- Removed unnecessary collisions on the second roof

Update: Jul 8 @ 11:44am

First of all I want to thank all of you for playtesting my map. Your feedback is invaluable! You're the best!

- The backyard puzzle is now less insufferable. Bricks now don't get stuck in player_clips.
- Found the broken button (thanks to you)! Fixed it. Just in case I also dropped a couple of flares for now.
- The bunker's navigation is now simplified. It's harder to get lost there.
- The photo is now prop_physics_override and behaves like it should.
- Added pigeons and a gunship.
- Added a semi-secret ladder so you won't get soft-locked.
- Improved the underground ladder. Easier to grab it.
- Decided not to remove the backyard sequence break because it's fun.

Update: Jul 7 @ 10:52pm

- Combine soldiers now close the gate behind them
- The game now reloads after 15 seconds if the fast zombie kills you
- The basement valve is now harder to get

- Солдаты Альянса теперь закрывают ворота за собой
- Игра перезагружается через 15 секунд, если вас убивает быстрый зомби
- Вентиль в подвале теперь сложнее достать

Update: Jul 7 @ 2:43am

- Fixed one z-clip in the bunker.
- The first puzzle in the backyard is now easier. My apologies. My ego got better of me. It's my job to entertain you. It's not your job to deal with my bullshit.
- The crusher sequence now doesn't kill you.
- The first underwater sequence now has guiding lines and an additional light. Hopefully now people won't get lost.
- It's now easier to get the basement valve


- Исправил один z-clip в бункере.
- Первый пазл во дворе стал легче. Извиняюсь за свое завышенное ЧСВ. Моя работа развлекать вас. Вы не обязаны мириться с дерьмовым дизайном.
- Момент со стеной Комбайнов теперь не убивает вас при падении.
- При падении в подземелье я добавил направляющие линии и дополнительный источник освещения. Надеюсь, что теперь никто не потеряется.
- Вентиль в подвале теперь легче достать

Update: Jul 5 @ 8:37pm

- Fixed the zombine elevator sequence. The elevator now telegraphs its state using sound and sprites.
- Still don't know what buttons don't work. The func_button brushes are insanely huge already.
- There is enough cinder blocks to go past the backyard. The difficulty of the puzzle is by design.

Update: Jul 4 @ 1:07pm

RELEASE!

- Fixed a soft lock, incorrect geometry and textures in the basement

Update: Jul 4 @ 11:31am

Update: Jul 4 @ 9:33am

Update: Jul 4 @ 1:35am