Half-Life 2

Half-Life 2

Bella Bittersweet: Short Circuit
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Update: Jul 25 @ 12:14am

Sick and tired of Source, Hammer, map making bullshit, this goddamn community that just "likes" your map but never says what's right and wrong with it. "The ending kinda sucks". WHAT DOES IT MEAN? The map is LITERALLY called Bella BITTERSWEET! The ending is supposed to be sad and disappointing. Happy women just don't do it for me.

"The map design is all over the place". That was another one. You are a member of a Hammer community! You have to be more specific. It doesn't take too much time to write about what you liked and disliked. Fuck you!
Among hundreds of subscroblers of r/hammer and others only a handful actually shared their honest opinion with me. I thank them. The rest? I'll be on the very TOP one day and you'll be crying.

Anyway,

- Fixed the biggest light leak in the bunker. I'm not gonna fix any more of them
- All silo doors are now animated

Update: Jul 22 @ 11:35pm

Minor fixes and adjustments

- The doll now definitely produces sounds
- The silo door is now properly animated
- It's now harder to get the crank

Update: Jul 20 @ 11:33pm

This patch is created thanks to u/Spagootnoodles' feedback. Once again, thank you all for testing. Means a lot to me.

- fixed nodraws in the shack
- garage door middle window is fixed
- fixed the fence near the shack by adding player_clip
- creepy music near the crusher now has a source
- lowered the number of blinking lights in the basement
- the door near the collapsed elevator now uses area portal window for further optimization + no longer z-clips
- baby doll now should make the infamous sound
- stairwell sounds now use volume 2
- the garage button now produces sound
- the final bonk is now harder to miss, hopefully

Update: Jul 20 @ 12:19am

Fixes based on https://www.bilibili.com/video/BV1tGMXzeE5Z/?spm_id_from=333.788.player.switch
Thank you 丷射命丸文丷 for playing my map.

- Crank in the basement is now harder to get
- Added player_clip in the office basement
- Metrocop now disappears when the door opens

Keep playing and sending me videos of your playthroughs.

Update: Jul 12 @ 6:38am

- Minor touch-ups for extra crispiness.

Update: Jul 10 @ 12:18am

The map is no longer in beta!

- Trigger_push in the basement works better
- Pigeons work as they should
- Helicopter works as it should

I want to thank Dagger and josephs_son for testing the map and sending me their walkthroughs. Your feedback has been invaluable.

Update: Jul 8 @ 11:00pm

- Gunship now flies as it should
- Solved another soft-lock in the basement
- Basement water is now opaque
- It's now easier to use a ladder in the basement
- The tripmine now works a bit different
- Removed unnecessary collisions on the second roof

Update: Jul 8 @ 11:44am

First of all I want to thank all of you for playtesting my map. Your feedback is invaluable! You're the best!

- The backyard puzzle is now less insufferable. Bricks now don't get stuck in player_clips.
- Found the broken button (thanks to you)! Fixed it. Just in case I also dropped a couple of flares for now.
- The bunker's navigation is now simplified. It's harder to get lost there.
- The photo is now prop_physics_override and behaves like it should.
- Added pigeons and a gunship.
- Added a semi-secret ladder so you won't get soft-locked.
- Improved the underground ladder. Easier to grab it.
- Decided not to remove the backyard sequence break because it's fun.

Update: Jul 7 @ 10:52pm

- Combine soldiers now close the gate behind them
- The game now reloads after 15 seconds if the fast zombie kills you
- The basement valve is now harder to get

- Солдаты Альянса теперь закрывают ворота за собой
- Игра перезагружается через 15 секунд, если вас убивает быстрый зомби
- Вентиль в подвале теперь сложнее достать

Update: Jul 7 @ 2:43am

- Fixed one z-clip in the bunker.
- The first puzzle in the backyard is now easier. My apologies. My ego got better of me. It's my job to entertain you. It's not your job to deal with my bullshit.
- The crusher sequence now doesn't kill you.
- The first underwater sequence now has guiding lines and an additional light. Hopefully now people won't get lost.
- It's now easier to get the basement valve


- Исправил один z-clip в бункере.
- Первый пазл во дворе стал легче. Извиняюсь за свое завышенное ЧСВ. Моя работа развлекать вас. Вы не обязаны мириться с дерьмовым дизайном.
- Момент со стеной Комбайнов теперь не убивает вас при падении.
- При падении в подземелье я добавил направляющие линии и дополнительный источник освещения. Надеюсь, что теперь никто не потеряется.
- Вентиль в подвале теперь легче достать