Arma 3
Nacht Der Untoten - [SP/COOP 1-4]
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Update: 1 jul om 9:40

- Players from 6 to 4 (small map)
- Charachter loadout templates inspired by the OG cast

Update: 30 jun om 14:42

- I forgot :))

Update: 30 jun om 14:32

- Re-did the Outskirts (trees, custom fog, etc.)
- Re-did the environment settings
- Re-did Spawners (less clipping, better spawns)
- Added +10 Points per Hit (compatible with Perks/power-ups)
- Made Special rounds less hard (5 leapers at round 5 was a little hard to say the least)
- more gradual difficulty ramp up for normal zombies enemy (HP, speed type and amounts)
- Added in-game tutorial Hints for each mechanic

Update: 30 jun om 7:04

- Refill max 2 grenades per round (max 2 at any time)
- Fill out sparse/empty areas (Thanks Soviet!)
- Prevent building escape via vaulting (mostly!)
- Fix zombie wall-clipping (collision or navmesh) [MOSTLY fixed; arma-jank is a thing still]
- spark/light FX to Buy/Remove obstacle actions
- Adjusted special rounds SFX/VFX (thanks Web for Ambient lightning script + sounds)
- Added a timer before Box moves so you can grab ur loot before it moves to the next random location.

Update: 28 jun om 8:40

- Improved SFX/VFX for special round and debris (no lighting for debris removal yet!)
- Wall weapons adjusted (some removed/some just move/some added all based on the OG map)
- Removed JMS_SA_REUPLOAD dependency
- Show wall buy ammo refill prices (logic is working, UI text pending)
- Added Buy/Remove object to STG44 truck exit
- Added spark/light FX to special zombie (Lurker etc.) spawns
- Increased fog on map outskirts
- Added Start player with 2 German stick grenades (Stielhandgranate)
- Added Refill max 2 grenades per respawn
- Add “kaching” sound to debris removals
- SP having AI buddies – FIXED

Update: 27 jun om 7:48