Caves of Qud

Caves of Qud

The Hacking of Qud
Showing 11-20 of 29 entries
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Update: Jul 20 @ 10:20am

1.3.8
- Added a 66% chance for a permanent Toughness penalty when removing a defect from yourself to prevent mutation farming.

Thank you Etherios for the balancing suggestion.

Update: Jul 12 @ 6:48pm

1.3.7
- Updated the sprite for the hacking implant because it always bothered me.

Update: Jul 12 @ 6:34pm

1.3.6
- Fixed Hacking Implant reporting it is unpowered after restarting the game (implanted variable was not being serialized).

Update: Jul 12 @ 4:26pm

1.3.5
- Removed extra debugging used to fix short circuit bug.

Update: Jul 12 @ 4:20pm

1.3.4
- Fixed the bug with Short Circuit not applying to the correct item if a target had multiple non-electronic items equipped.

- Fixed the display text on the Technomancer's Garb not using the Palladium color.

Update: Jul 12 @ 1:24pm

1.3.3
Buffs to the AV provided by the Hash Interfacers and Palladium Technomancer's Garb.

-Hash Interfacers from 1 AV -> 2 AV

-Technomancer's Garb from 3 AV -> 5 AV

-The intent is to make their AV values just slightly weaker than Fullerite's to compensate for their other benefits.

Update: Jul 12 @ 8:45am

1.3.2
- Increased Oxidation charge cost to 1000 from 500, bringing it inline with short circuit.

- Added back the random 1d4 bonus to hacking chances (Pilot, Sleep Mode, Cardiac Arrest).

- Halved skill point cost of "Uninstall Dependency" as barely any robots have mutations outside of dark vision.

-Added text highlighting to roll numbers and to "you don't know this skill" text.

Update: Jul 5 @ 12:57pm

1.3.1
Population tables now merge instead of replace. More friendly with other mods.

Update: Jul 5 @ 11:30am

1.3.0
-Cybernetic Rejection has been reworked into Cybernetic Rerouting. Instead of triggering cybernetic rejection syndrome, it now puts the target into a frenzy for 20 + (10 * hackingLevel) turns. Allows for infighting or using a templar to mow through an area for you. Can also cast on self for the quickness bonus if you're true kin.

-Rework of cybernetic rejection should make this mod compatible with the Mechanimist genotype mod.

-Small skill cost rebalancing (platelet increase, haplogroup decrease)

-Platelet Dilution now gives 10 * hackingLevel save penalty to bleeds instead of 5 * hackingLevel (buff)

-Bioluminesce duration increased.

Update: Jul 4 @ 9:29am

1.2.6
-Removed a temp file that had found its way in.

-Lowered spawn weight of Bio-Reactor to be similar to the monocle.

-Slight increase to cost of cardiac arrest's skill.