Tabletop Simulator

Tabletop Simulator

Helldivers 2: Unofficial Boardgame - Expanded
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Update: Aug 2 @ 10:21am

Changed design of the rest of the cards (class cards and stratagems) and included small changes in them.

Added custom Helldiver class - Viper Commando:
- class fouced on movement, close quarters and stealth.
- added liberator carbine primary and its action card
- added bushwhacker secondary
- added commando launcher support weapon
- added throwing knifes as grenade
- added eagle smoke strike stratagem

Added loadout randomizer as bags with items. If you want to use it shuffle the bags with items and take what you need. (Includes custom content)

Update: Aug 1 @ 7:21pm

Added Predator Strain custom sub-faction for Terminids. It replaces hordes and stalker with faster, sneakier and more aggresive variants.

Added new weapons:
- Double-Edge Sickle - does not spend ammo and deals increased damage with overheating but wounds you each time you fire it overheated
- Variable - assault rifle that allows you to shoot entire magazine at once

They both get their own action cards

Added new custom city biome:
- on city maps there is an increased amount of impassable terrain (buildings) and you and your enemies can't shoot through them (unless they are flying)
- you can encounter SEAF squads that count as your allies and help you fight with enemies of the democracy
- new city biome event cards: "SEAF Patrol" spawns additional SEAF Squad and "Collapsing Building" gives wounds to all figures on the most recent tile

Update: Jul 31 @ 4:51pm

Added Jet Brigade custom sub-faction.

Added changed Terminids Cards.

Moved many things near the initiative board to have better access to them.

Update: Jul 29 @ 6:50pm

Added a clarification for Sentry rules (my own proposition).

Implemented a wound deck system based on difficulty level, as suggested in the rulebook.

Tweaked the Destroy the Mega Nest and Destroy the Automaton Fortress custom missions to make them less frustrating.

Introduced an alternative Automaton Deck with slightly modified cards (e.g., reduced Horde attack range by 1).

I really liked this concept, so I created a custom Incineration Corps sub-faction for the bots. The remaining sub-factions will be added in future updates.

Added some notes for new players. If you have ideas or tips to include, you can tell me about it.

Update: Jul 23 @ 6:22pm

Added Illuminate faction using figures made by (Verdadeiro) Felipe (amazing work!).

For now you can play against them in "Launch ICBM", "Emergency Evacuation" and "Spread Democracy" missions. All (unfortunately custom) event and extraction cards were added.

I do not know how exactly shielded and unstable keywords are supposed to work by default.

Also I moved around things around the table and added bags for the figures.

There will be probably balance issues with these guys because they are just strange faction.

I will add Harvester boss when there will be more information about him.

Maybe later I would add custom units like fleshmobs or stingrays because the Steamforged Games didn't put them in this expansion.

Update: Jun 17 @ 5:49am

Update: Jun 16 @ 5:20am

Custom stratagems: 4 types of land mines.

Update: Jun 16 @ 3:21am

Added Spread Democracy custom mission

Update: Jun 15 @ 11:51am

Update: Jun 15 @ 11:38am