Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Halo: War of Annihilation (Custom Music, Hangers!)
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Update: Sep 5 @ 8:51pm

Minor Update:

Fixed the M58 Archer Pods not reloading.
Fixed parts not building in Campaign/Career mode.
Made it so Slipspace only needs batteries.
Gave the UNSC Shaw Fukajawa Drive the Hyperspace node thingy so you can jump to friendly ships with it.
Increased the UNSC Shaw Fukajawa Drive's charge time, and reduced the Covenant Borer's charge time
(to make the gap between the UNSC's understanding and the Covenant's understanding of Slipspace more noticeable in game).
Buffed Plasma Cannon range.
Changed the Coilgun charge/fire sound.
Gave the M800 Rampart a different look.
Added a Energy Field w/ Nanolaminate wedge.

(I planned on adding more, but there were some game breaking bugs that need fixed. Sorry.)

Update: Sep 2 @ 8:39pm

MASSIVE UPDATE! New stuff: Added the Mark II Hanley-Messer DFR Fusion Drive, the UNSC's first cruiser grade thruster. Added the OKB Karman 114k Heavy Fusion Drive, a 6x9 thruster. Added UNSC Fusion Generators, they are affordable and effective. It does have a violent explosion, but not anywhere near the Pinch Fusion Reactors level. Added the MC/S-M Command Bridge, the UNSC's first official bridge. It gives more than double the Air Control's command points and have an extended sight range. Added the Mqua'Yuo'eh'jon-pattern Small Hyperscanner, the Covenant's first senor suite. It gives a large sight and radar range, along with having a cool little rotating galaxy in the middle. Added the Targma-pattern Plasma Torpedo Silo, a 3x4 frigate grade Plasma Torpedo silo. Overhauls: Overhauled the Archers, now M58 Archers. More info in Detailed Looks. M2950 Harpoon Silo, more info in Detailed Looks. Overhauled Plasma Torpedoes, more info in Detailed Looks. Removed the Stalwart's, Paris', and Gladius MAC, and combined the stats into the 'MAC LC/Mark II'. This is one part of a MAC overhaul, and there'll be more additions in the future. Changes: Changed the UNSC's Autocannon firing sounds. Changed the M60 Sentry Autocannon -> M870 Rampart (for the new ship scale). Changed the M870 Rampart Autocannon -> M800 Rampart for the same reason. Changed the base game structure stats so the mod's armor has less of a chance to crash. Changed most of the UNSC's projectile sprites to make them more noticeable Changed the Covenant shield regen: 60 seconds for 100% shield -> 45 seconds for 50% shield. This makes it more forgiving while the shield is up, but much more devasting while the shield is down since you'll have to wait 90 secs untill the shield is active again. Changed the base game structure stats so the mod's armor has less of a chance to crash. Steel cost: 2 -> 0. Health: 1000 -> 100. Changed most of the descriptions for the parts to make them more accurate and informative. I'm still in the process of doing this, so some parts will still have the old descriptions. Made Pinch Fusion Reactors destroy structure as well as other parts, making them even more of a big bomb Moved the icon and text changes to the 'Full Overhaul' mod cause it just makes sense that way Fixes: Fixed the UNSC's 74k thruster not working right. (a lot of other stuff, I should be keeping track of specifics.)

Update: Aug 13 @ 12:37pm

Bug fix

Update: Aug 12 @ 7:20pm

MAJOR UPDATE:

Fighters can now intercept eachother!: Banshees, Rapiers, and Sabres can now fire at any enemy fighter! Have fun watching dogfights!

New fighters: Added 2 different Phantoms and the S-14 Baselard! Fighter stats below:

*Ru'swum-pattern Phantom: One Mor'ai-pattern Medium Plasma cannon, and has much more health other fighters.*

*Kez'katu-pattern Phantom (Gunboat) Mord'jat-pattern Heavy Plasma cannons, it has even more health than the Ru'swum, but is slower.*

*S-14 Baselard: One M1024 30mm Cannon and fires a total of two Archers (basically the same stats as the old Sabre)*

Overhauled Banshees and Sabres: Banshees now have an (inaccurate) Fuel Rod cannon that can be shot at fighters, killing them instantly. Sabres now are an interceptor, and cannot fire at ships. (and are now the FSS-1000 Sabre instead of the YSS)

Added more armor sizes: Both Covenant Nanolaminate and UNSC Titanium-A plates now go all the way up to 64x64.

Added the Pok-pattern Beam Laser: A weird mix between a Pulse Laser for point defense, and a micro beam emitter for combat. Has a longer cooldown between shots, and fires a constant stream of a 'beam laser' (plasma).

Added a Covenant Energy Field with an animated shield shimmer/flicker: (really doesn't do anything, mainly just for looks)

Gave the Covenant the same shimmer/flicker as the energy field.

Removed the normal maps (height data) on all Covenant parts to make them look smoother.

Removed the Covenant shield arc while keeping the arc in build mode

Added a Covenant 1x2 cryopod/crew quarter, again so Covenant ships can be smoother

Added a 2x2 internal storage bay for the same reason

Fixed the Covenant shield fire issue, and gave them the option for doors again just in case

Gave the UNSC M870 Rampart and M60 Sentry point defense modes

Gave Covenant the Covenant Pulse laser the reverse treatment by giving it the option to fire at enemy ships

Replaced the Phot-pattern Pulse Laser with the Mor'ai-pattern Medium Plasma Cannon (Phantom gun)

Fixed the Seraph not firing two Fuel Rods at a time

Other minor bug fixes.

Update: Aug 2 @ 4:47pm

UPDATE:

Added both UNSC Titanium-A and Covenant Nanolaminate armor: The UNSC armor has a 50% explosive resistance, but takes 27% more heat damage, while the Covenant armor has a 99% resistance to all heat damage types.

Added the Baen Ka-pattern Plasma Lance: Has a slower charge time and cooldown, but has a longer duration and does much more damage.

Fixed heat damaging the shield emitter.

Nerfed the Covenant's shield recharge speed: Instead of gaining 33% of the shield back every 20 seconds, it's now a flat minute and now fully recharges.

Increased the fighter speed

Minor bug fixes

Update: Jul 30 @ 2:29pm

MAJOR UPDATE:

Updated for the new Meltdown update

Major Rework of the Pinch Fusion Reactors: Now provides power to all Covenant tech in it's radius, nullifying the need for crew to carry batteries around to provide power. But, to compensate, they now require crew to work AND now actually have a massive explosion when destroyed. Be careful.

Major Rework of the Covenant Shields: They now will NOT function without a Pinch Fusion Reactor nearby, and now have a set recharge rate. As a compromise, they don't need to be crewed and can be walled off from the ship and still work.

Added new hanger bays: The UNSC and Covenant now have 7x7 internal hanger bays! They don't need crew, and instead need an Air Control station/room. They can be walled off, too!
The stats for each of them below:

Lo'Kacto-pattern Light Hanger Bay (Covenant): Can either carry 18 Space Banshees or 8 of the new, Kai-pattern Seraph, an old Covenant fighter-bomber in use since the 3rd Age of Conflict. (a very long time)
Class-II Light Hanger Bay (UNSC): Can either carry 18 INS-200 Rapiers or the new, YSS-1000 Sabre, the prototype version of the one seen in Halo: Reach.

Added new fighters: Added the Kai-pattern Seraph for the Covenant and the YSS-1000 Sabre for the UNSC. Armaments listed below:

Kai-pattern Seraph: 4 Gle'mahn-pattern Light Plasma Cannons, and fires (in total) 6 Ursurm-pattern Fuel Rods.
YSS-1000 Sabre: One M1024 30mm Cannon, and fire (in total) 2 Archer missiles.

Added the Golkao-pattern Air Space Commander: The Covenant's air-control station.

Added the MC/A Air Space Room: The UNSC's air-control station.

Added the Enteros-pattern Plasma Beam: A better, bigger Erex-pattern Plasma Beam.

Note: Sadly, I had to remove the shuttle bays and the old Covenant Plasma beams/lances for the Meltdown update to work.

Update: Jul 26 @ 1:28pm

MAJOR UPDATE

Added Shuttle/ Hanger bays!: Added both UNSC and Covenant shuttle bays, which each hold one Rapier-class Light Intercepter (UNSC) or the Elsedda-pattern Banshee! (Covenant). Major, major shoutout to @janiTNT for letting me use their code to get them to work. Check out their mod in the description!

Custom Part Groups: UNSC and Covenant parts are now organized into their own sections, and are no longer mixed into the base game categories.

Overhauled the Covenant Plasma Cannons: Plasma Cannons can now be hidden inside the ship's hull, increasing the survivability, and making ships with Plasma Cannons less ugly.

Starting to overhaul Plasma Beams/Lances: Starting with the Erex-pattern Plasma Beam, they now do NOT require an Ion beam, and now have a reload and charge time before firing.

Plasma Cannon VFX update: Added trails, similar to Halo: Reach's.

Added the Sono-pattern Plasma Cannon: A faster, smaller, and weaker version of the Mulsane.

Added UNSC Doors and Coridors

Re-worked the Covenant's Repulsor Drives: They now have a long ramp up time, but have a higher top speed.

Update: Jul 20 @ 9:31pm

Changed the in game desc

Update: Jul 20 @ 9:13pm

UPDATE

Added the Tyros-pattern Borer: Borers serve as the Covenant's Slipspace drives and vastly outperform their UNSC counterparts. They feature far faster charge times, better Hypercrystal fabrication speed, and double as Hyperdrive beacons!

Buffed Covenant Shields: Each shield now has passive regeneration, even without power!

Plasma Torpedo Trails: Each plasma torpedo now has a trail effect, similar to the Halo: Fall of Reach animated movie. (This also includes the Fuel Rod Silo)

Fixed the Pinch Fusion Reactors: They now actually work.

Fixed a Major Bug with the Shaw-Fujikawa Drive: Entering resource mode no longer crashes the game.

Other Minor Bug Fixes

Update: Jul 15 @ 5:03pm

W.I.P. UPDATE, ALL SUBJECT TO CHANGE

Added W.I.P. Covenant Pinch Fusion Reactors: They generate massive amounts of power and explode extremely violently

Added the UNSC’s Slipspace Drive: Shaw-Fujikawa Translight Engine: Functions as a self-sufficient hyperdrive, requiring only power to produce Hypercrystals

Added the M73 Ares Missile Silo: The UNSC’s first dedicated EMP weapon

Removed lighting from all UNSC projectiles, significantly improving performance

Increased the M66 Sentry's price.

Fixed various minor issues