Songs of Syx

Songs of Syx

Warhammer Overhaul Beta v69
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Update: May 28 @ 9:23pm

Fixed duplicate tech

Update: May 28 @ 9:17pm

Fixed khaine submission modifier

Update: May 28 @ 9:13pm

SCIENCE UPDATE:

Completely overhauled the tech tree system, adding 15 new technology nodes for each race to provide deeper progression and more strategic choices. The entire tech structure has been rebuilt from the ground up with careful balancing adjustments to costs, prerequisites, and bonuses. These changes should create more meaningful decisions in your civilization's development path while maintaining each race's unique flavor and playstyle.

Known bug: Blood-knight training modifiers not meant to show up outside vampire tree.

Update: May 28 @ 2:08pm

Bug Fix

Update: May 28 @ 1:05pm

SKAVEN UPDATE:

Skaven race
Great Horned Rat religion
New resources: Warpstone & plague
NEW Ratling gun, rapid fire, small AOE Splash dmg, (vampire weapons can now be equipped too).
NEW Building: Lab

Update: May 28 @ 8:01am

FIXES UPDATE:
Goblin no longer missing texture
All Races should spawn on the map,
Starting race should now follow their dominate religion,
Races have more opinions on all kinds of work.
Vampires less ugly,

Update: May 27 @ 11:45am

BUG FIX

Update: May 27 @ 11:30am

VAMPIRE UPDATE:

New Resource: Blood, Vampires now require blood as their only food and drink source, which can be extracted from meat and livestock using the new Blood Drainer building as well as cannibalism/eating other races, other than tomb kings.

Elite Blood Knight training halls have been added, requiring cursed Blood Swords and Crimson Aegises as construction materials, (Other races can theoretically train there but it would take multiple decades due to anti-vampire modifiers.

Update: May 27 @ 6:17am

NEW RELIGIONS UPDATE:

Sigmar
+15% human loyalty, +8% smithing, +5% barracks efficiency. Opposes Chaos/Vampires completely.

Asuryan
+10% knowledge, +15% libraries, +12% universities, +5% health. Opposes Chaos completely.

Khaine
+30% pierce damage, +15% raiding, +25% short weapon production. Opposes Sigmar strongly.

Chaos
+25% submission, +20% raiding, +20% gallows efficiency. Opposes all order religions.

Vampire Cults
+40% health, +25% lifespan, +25% raiding, +15% gallows. Opposes Settra completely.

Settra
+15% civic centers, +20% stone cutting, +25% mining rooms. Opposes Vampire Cults completely.

Gork and Mork
+30% Orc/Goblin loyalty, +25% battle skill, +15% raiding. Slight opposition to civilized races.

Update: May 27 @ 12:41am

BETA RELEASE