Songs of Syx

Songs of Syx

Warhammer Overhaul Beta v69
Showing 91-100 of 105 entries
< 1 ... 8  9  10  11 >
Update: May 29 @ 10:04pm

Fixed Tomb Kings and Vampires

Added Chaos Chosen race which acts like Cantor from base.

Update: May 29 @ 4:35pm

Fixed missing icon

Update: May 29 @ 4:23pm

V69 update:

Events Update:
Added over 400 diverse events to the game, including faction-specific mechanics like Dark Elf slave raids, Vampire blood harvesting, Skaven warpstone experiments, and Chaos corruption spreading. Also comprehensively updated all Warhammer races with missing stats.

Update: May 29 @ 3:49am

DWARF UPDATE:
Expanded the Dwarven faction with legendary gromril equipment and runic technology, adding the Ironforge Hall where elite warriors train with meteoric iron weapons and mystical shields. The new tech tree integrates runeforge buildings for crafting these powerful items, requiring rare runic steel and the famous Bugman's Ale to forge weapons worthy of the Ancestor Gods. This creates a late-game path for Dwarf players to field nearly indestructible Ironforge Warriors equipped with gromril axes, armor, and rune shields.

Update: May 29 @ 12:59am

Goblin expansion that introduces squig husbandry as a core mechanic, starting with squig pastures that produce slime, baby squigs, and livestock, progressing through a new Squig Slime Grog brewery recipe, and culminating in the Squig Saddler workshop that converts baby squigs into rideable mounts. The goblin tech tree was expanded with new technologies including Squig Breaking Mastery and Elite Squig Hopper Regiment, which unlock the new Squig Rider barracks where goblins undergo dangerous training to become fast, unpredictable shock cavalry.

Update: May 28 @ 9:23pm

Fixed duplicate tech

Update: May 28 @ 9:17pm

Fixed khaine submission modifier

Update: May 28 @ 9:13pm

SCIENCE UPDATE:

Completely overhauled the tech tree system, adding 15 new technology nodes for each race to provide deeper progression and more strategic choices. The entire tech structure has been rebuilt from the ground up with careful balancing adjustments to costs, prerequisites, and bonuses. These changes should create more meaningful decisions in your civilization's development path while maintaining each race's unique flavor and playstyle.

Known bug: Blood-knight training modifiers not meant to show up outside vampire tree.

Update: May 28 @ 2:08pm

Bug Fix

Update: May 28 @ 1:05pm

SKAVEN UPDATE:

Skaven race
Great Horned Rat religion
New resources: Warpstone & plague
NEW Ratling gun, rapid fire, small AOE Splash dmg, (vampire weapons can now be equipped too).
NEW Building: Lab