Songs of Syx

Songs of Syx

Warhammer Overhaul Beta v69
Viser 21-30 af 108 forekomster
< 1  2  3  4  5 ... 11 >
Opdatering: 10. juli kl. 7:45

Opdatering: 9. juli kl. 6:32

Opdatering: 8. juli kl. 8:04

July 8th Mini patch:
-economic balancing. Removed items from all races that really shouldnt be producing like greenskins making 1-2 gromril axes. AI resouroce lists should be much cleaner now

July 8th Patch
-Various price caps implemented for everything and economy balancing so that it isnt just capped prices (why are herbs 10K??)
-Implemented some racial specific price preferences (e.g. vampires pay more for blood or goblins dont care to buy paper) Many more will be implemented in the future. (only goblins, dwarves, vampires, and orcs have some)
-Combat Mechanics change, charges should feel alot more impactful. Heavily armored knights + lances being among the best for charging and knocking enemies flat on their behinds! Be wary of who you run into though. A wall of Ironbreakers or heavily armored Tomb King may have the weight and defence skill needed to literally bounce off a cavalry charge, which can knock the cav over!
(Momentum from attacks is no longer completely mitigated upon being blocked. The resulting force is modified by weight ratio of attacker/defender. Full momentum is taken when an attack is successful)

Opdatering: 6. juli kl. 8:05

July 6th Patch Fix
-should have patched janitors depositing resources like fiber into the janitor infinitely (vaporizing the resource somehow)
-Resubscribe and keep an eye out for any funny business by janitors. Let me know if it occurs. (The hallmark of the bug is them just constantly depositing a resource into a full janitor room (31 items is completely full.))

July 6th:
-Canopic Jar, Mummies, and Tomb King early game balancing. Mummies are now actually accessible to tomb kings early game. Keep in mind that hunters can get meat to craft your mummies early game!
-The Witherwood Groves are home to gnarled and grey trees which seem to grow well in only the harshest of climates, providing a crucial source of wood for those who choose to brave them
-Tomb Incense and Witherwood Grove no longer require moisture, making them usable in Arid and Desert climates!
Description: A Total Conversion Mod for Songs of Syx

Opdatering: 6. juli kl. 3:42

July 6th:
-Canopic Jar, Mummies, and Tomb King early game balancing. Mummies are now actually accessible to tomb kings early game. Keep in mind that hunters can get meat to craft your mummies early game!
-The Witherwood Groves are home to gnarled and grey trees which seem to grow well in only the harshest of climates, providing a crucial source of wood for those who choose to brave them
-Tomb Incense and Witherwood Grove no longer require moisture, making them usable in Arid and Desert climates!
Description: A Total Conversion Mod for Songs of Syx

Opdatering: 5. juli kl. 2:48

July 5th Patch:
-Fixed tomb kings from dying from heat (literally they can't anymore)
-Skaven early game balance. Mushroom buffs. Loyalty adjustment. Should be much more playable now.

Opdatering: 4. juli kl. 22:52

finally fixed that stackoverflow bug :D. Nvm

Opdatering: 4. juli kl. 21:25

Fixed tombking heat death and stackoverflow bug (i think)

Opdatering: 3. juli kl. 7:07

July 3rd Update:
-AI Economy rebalancing
-Increase clay abundance in all maps
-Resolved rivers taking up all moisture (issue with vanilla actually)
-made zombies accessible to vampires early game

Opdatering: 2. juli kl. 5:14

July 2nd Update:
Added HORSES, horse pastures, zweihanders, whips, choppas, and lances
Vampires now require to eat and correctly only have access to blood related foods.
Food preference fix