Stellaris

Stellaris

Planetary Mega-Engineering Reborn
Showing 1-8 of 8 entries
Update: May 31 @ 2:28pm

Update: May 31 @ 3:26am

Update: May 31 @ 2:55am

Update: May 30 @ 2:56am

Update: May 26 @ 5:28pm

Uses the 'sapient_pop_amount' fix suggested by [UTD]mjr121 for correcting tooltips on population amounts needed for these features.

Update: May 24 @ 6:19pm

Update: May 24 @ 5:54pm

Update: May 24 @ 5:49pm

This is an update to DerelictDawn's "Planetary Mega Engineering", with changes needed for Stellaris 4.x.

Specifically, it changes housing and job numbers by 100, and swaps things like clerks for traders (at a reduced rate).

It's my first time modding; bugs are mine, and the ideas are all credit to DerelictDawn.