Arma 3
Dos Test AOD 2.0 Mod
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Update: Jul 6 @ 9:50am

AoD Update Summary – Tank Optomisation, VTOLs, Fire Raptors

📝 Overall Notes:
This update includes a larger-than-usual download due to significant LOD and visual improvements.
A special thanks to both Ultramarine units for your ideas and testing — many of your suggestions have been implemented!


🛠️ All Tanks Updated:
• All tanks now feature finalised visuals and fully optimised LODs.
• Improved animation layering reduces FPS/server strain when stood further away.
• File sizes are larger due to more Quality LODs.

🔧 Sicaran Venator Changes:
• Venator weapon now 1-shots most units (Titans excluded).
• Slight 3% yaw added to main gun for easier long-range aiming.

🛠️ Land Raider Fix:
• Door hitbox fixed — you can now safely shoot from inside.

Storm Eagle Update:
• Updated flight physX.
• Increased scale and transport capacity (now 25 units). 5 of those seats are standing so a smart modder can swap those animations for any unit they want.
• Adjusted balance — less nimble, more like a proper heavy aircraft of IRL equivalant.

📌 Note: The old AoD 1.5 Storm Eagle was too tanky and agile — it’s now rebalanced to reflect its intended role.

Fire Raptor Gunship Added:
• New VTOL gunship with heavy cannon instead of autocannons.
• Balanced for gameplay, not strict lore — emphasis on simulation and firepower.

📌 Note: I think the first thing you will notice when you load up the Fire Raptor is that it doesn't have Lore accurate weapons. The Fire Raptor doesn’t use lore-accurate weapons because I just didn't feel that twin-linked bolter guns fitted the role I wanted for the Fire Raptor. In addition, when shooting with twin-linked weapons, they'd often lack the accuracy you'd expect shooting 5+ KM away. So, I replaced the twin-linked autocannon with a realistic cannon similar to what you’d find on a modern gunship (like a Blackfish or AC-130). Let me know what you think!

Update: Jul 2 @ 1:38pm

tanks:

= Fixed Heavy Bolter Ammo not showing.


Xiphon Interceptor:

+ Added Xiphon Interceptor

Notes:

The Xiphon has been remade from the ground up. It is not better balanced and has a better flight model.
The Interceptor is meant to be your go in and get out aircraft. It is vulnerable to fire from the ground now including Hand held AA. You only have 8 AA and 8 AT, so use them wisely.
New Cockpit with custom made MFD's

+ Added Xiphon Bomber

Notes:

-A bomber version of the Xiphon that swaps out the AA for 2 cluster bombs.

Update: Jun 26 @ 11:03am

Sicaran Tanks:

= Adjusted lighting for final time
= Adjusted Armour a little up
= Adjusted Ammunition counts
= Added Tracer
= Adjusted Dmg Slightly
= Fixed "Gun Beg is not a value"
+ Ability to go into water

Mark IIb Land Raider Phobos:

= Adjusted armour mats a little.
= Added Gun hit points.
= Added Internal Lights.
= Adjusted Ammo Counts by assigning correct mag
= Fixed "Gun Beg is not a value"
+ Ability to go into water

Deimos:

+ Added Deimos Rhino and Skins.
Notes: Carries 12+Driver marines in total if you include turrets.

Deimos Predator:

+ Added Deimos Predator Destructor
+ Added Deimos Predator Annihilator
+ Added Deimos Predator Infernus (I liked the name so used it for the Melta version not flamer)
+ Added Deimos Predator Blaster

Update: Jun 21 @ 8:16am

small hotfix, just fixing lights on Raider for a test I am doing later.

Update: Jun 20 @ 9:34am

Sicaran Tank:

= Adjusted armour values
= Slight texture tweaks for lighting
= Refined config layout for better scaling

Mark IIb Land Raider Phobos:

+ Added Mark IIb Land Raider Phobos
+ Textures included for most active community factions
+ Grey placeholder texture in UM faction for those without a custom version
+ Includes two Traitor faction textures for AI/chaos unit testing

Update: Jun 19 @ 7:04am

Sicaran Tank:

+ Added Heavy Bolter to Tank Hunter as a test.
= Increased the scale of the tank to match Space Marine scale in Arma 3.
= Overhauled Phyx again to make the tanks feel more weighted and stable.

Update: Jun 15 @ 8:59am

Fixed optics while in driver

Update: Jun 14 @ 12:04pm

adjusted sound of bolters with new ones.

Update: Jun 14 @ 9:35am

Thank you for the testing, I have now seen how AoD interacts with other mods and such. For now I have removed the AoD parts of the test so people can go back to testing while having AoD 1.5 loaded. So you can now safely use the mod on your server again.

Overall:
Removed the AoD 1.5 parts of the mod. (you do not need 1.5 to play the test but you will need it for full AoD experience until the older parts are updated).

Weapons:
+ Mars Heavy Bolter.
= Adjusted some special effects of weapons.
= Adjusted some ammo counts on weapons.

Sicaran Tank:

+ Added some of new textures for the Tank hunter so you can fight it in-game or use it in your ops.
= Adjusted heavy bolter to better reflect the Heavy Bolter handheld.

Update: Jun 11 @ 11:17am

- Removed new sounds and replaced with old sounds (they just feel a bit more chunkier).
= Adjusted the script so the tank fires better then on an incline.