Arma 3
Dos Test AOD 2.0 Mod
Viser 21-28 af 28 forekomster
< 1  2  >
Opdatering: 9. juni kl. 11:41

The first early Alpha build of AoD 2.0 is now live!
It has been uploaded to the same mod as the TestTankMod, and replaces it entirely.
If you're already subscribed to that mod, you don’t need to resubscribe.

This is an extremely early build, created to begin testing how AoD 2.0 interacts with older PBOs.
Please read the notes below carefully.

⚠️ Important Warnings:

Do NOT run AoD 1.5 and AoD 2.0 together.
They share some PBOs, and running both will likely cause serious issues.

Old weapons have been removed.
If your server or mission requires weapons from AoD 1.5, do not delete it yet unless you have prepared your server by removing any old AoD weapons or dreadnoughts.

Dreadnoughts have been removed.
If you use them, keep AoD 1.5 for now.

🚫 What’s NOT Included Yet:

New aircraft: Not ready yet and a far bit off. Old versions are used as placeholders, but some weapons are missing — expect errors.

Shields and pistols: Not included yet (need to reskin them).


✅ What’s Included:


All weapons have new models or textures.


All weapons now use AoD-specific sounds, effects, tracers, and muzzles.


Weapons have been completely rebalanced from the ground up — expect different behaviour from AoD 1.5.


Added Plasma Cannon (Shoulder variant) — short-range light AT / heavy anti-infantry role.


Sicaran base tanks now have textures for some Space Marine and Traitor factions — useful for testing in ops (as friendly or enemy units).


Sicaran Tank Hunter has updated sound (more "laser-like"). Textures are not yet done — currently just blue.


Air vehicles, Orks, no-NVGs, jetpacks, and cosmetics have been copied over with the same Bikeys. Some items may no longer work — please keep this in mind.

Opdatering: 2. juni kl. 8:32

Completed effects on the Vic Tank.

Opdatering: 1. juni kl. 11:52

Added Sicarian Venator (note not all effects are done for this. So things like steam and ect... will be added later.

Adjusted dmg and calibre a little more on all weapons.

Opdatering: 26. maj kl. 10:18

Coming up to final stage of testing.

Overhauled the fire geom completely to make realistic armour based on descriptions online. Side turret armour should be heavier while there are some weak spots throughout where you might guess there is less armour (front of side, fron turrets, back engines, etc...).

Visual Lods has been updated to the final version with some of the older placeholders replaced with more realistic looking designs that still stays true to the model.

Front Wheels added to help get over obsticles.

Opdatering: 25. maj kl. 1:46

Added front wheel to make smoother drive over obsticles.

Changed hit geom a little. be aware, this will get an overhaul later.

Opdatering: 24. maj kl. 9:22

Added suspension to drive wheels. Still need to add some stuff to front in future.
Completely overhauled handeling to make it more realistic.
The calibre slightly adjusted to reflect realtic barrel length and size.

Opdatering: 22. maj kl. 10:14

Forgot to remove CamShake when i added it back for a test. Wups.

Opdatering: 22. maj kl. 9:27