Call of Duty: Black Ops III

Call of Duty: Black Ops III

CHECKPOINTS
Mostrando 11-18 de 18 aportaciones
< 1  >
Actualización: 30 MAY a las 18:20

- when giving player back their perks code now looks at all avalible perks rather than just physical models incase theres a wunderfiz
- fixed bug where players kept the death machine after a checkpoint save (wont be fixed if map uses a custom minigun name)

Actualización: 30 MAY a las 17:36

- removed perk purchase limit
- players now keep quick revive after death

Actualización: 30 MAY a las 17:23

- fixed issue with timed gameplay proceeding with rounds on checkpoint reset
- fixed bug where if there is no packapunch in map the whole mod wouldn't work.

Actualización: 30 MAY a las 2:27

- players can vote to enable timed gameplay at the beginning of the match
- when player grabs quick revive in solo upon dying they will lose it as its useless.

Actualización: 30 MAY a las 0:22

- if playing solo quick revive no longer does anything. so players will always keep their perks
- coop players will resapwn at end of the round rather than start of new round
- Your loadout will not be saved until you finish pack-a-punching to prevent losing your gun.

Actualización: 25 MAY a las 4:55

- think i fixed the bug where zombies would stop chasing the player
- fixed bug where perks were given on revive instead of on checkpoint reset

Actualización: 22 MAY a las 3:49

Actualización: 22 MAY a las 3:35