Call of Duty: Black Ops III

Call of Duty: Black Ops III

CHECKPOINTS
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Aggiornamento: 21 lug, 16:51

Aggiornamento: 21 lug, 16:42

Aggiornamento: 21 lug, 16:18

Aggiornamento: 21 lug, 7:03

- Removed friendly fire
- Players perks do not save if they're down

Aggiornamento: 21 lug, 6:36

Aggiornamento: 30 mag, 19:26

Aggiornamento: 30 mag, 18:55

- players gumballs are checked upon each checkpoint and given on a reset

Aggiornamento: 30 mag, 18:28

- now removes death machine from loadout after checkpoint save dispite if it's a custom death-machine name

Aggiornamento: 30 mag, 18:20

- when giving player back their perks code now looks at all avalible perks rather than just physical models incase theres a wunderfiz
- fixed bug where players kept the death machine after a checkpoint save (wont be fixed if map uses a custom minigun name)

Aggiornamento: 30 mag, 17:36

- removed perk purchase limit
- players now keep quick revive after death