Call of Duty: Black Ops III

Call of Duty: Black Ops III

CHECKPOINTS
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Update: May 30 @ 7:26pm

Update: May 30 @ 6:55pm

- players gumballs are checked upon each checkpoint and given on a reset

Update: May 30 @ 6:28pm

- now removes death machine from loadout after checkpoint save dispite if it's a custom death-machine name

Update: May 30 @ 6:20pm

- when giving player back their perks code now looks at all avalible perks rather than just physical models incase theres a wunderfiz
- fixed bug where players kept the death machine after a checkpoint save (wont be fixed if map uses a custom minigun name)

Update: May 30 @ 5:36pm

- removed perk purchase limit
- players now keep quick revive after death

Update: May 30 @ 5:23pm

- fixed issue with timed gameplay proceeding with rounds on checkpoint reset
- fixed bug where if there is no packapunch in map the whole mod wouldn't work.

Update: May 30 @ 2:27am

- players can vote to enable timed gameplay at the beginning of the match
- when player grabs quick revive in solo upon dying they will lose it as its useless.

Update: May 30 @ 12:22am

- if playing solo quick revive no longer does anything. so players will always keep their perks
- coop players will resapwn at end of the round rather than start of new round
- Your loadout will not be saved until you finish pack-a-punching to prevent losing your gun.

Update: May 25 @ 4:55am

- think i fixed the bug where zombies would stop chasing the player
- fixed bug where perks were given on revive instead of on checkpoint reset

Update: May 22 @ 3:49am