Counter-Strike 2

Counter-Strike 2

Co-op Mission: Silent Dawn
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Update: Jun 1 @ 12:42pm

🧱 Added another small section to the second chapter (Bunker). It's still rough and lacks detail, but is already playable as intended.

✅ Implemented checkpoint triggers that appear in the hangar once players reach certain stages.

🤖 Fixed an issue where bots wouldn’t spawn correctly.
➤ The problem was caused by a filter_activator_ct assigning T-bots (or unintended T-side bots during spectating or team-switching) to the player filter, which made triggers fail to recognize the actual player. This has now been resolved.

Update: Jun 1 @ 6:30am

🐜 Made a very small adjustment.

Update: Jun 1 @ 5:46am

🌊 In the Jungle water course, once a teammate completes the section, extra crates now appear to make it easier for others to cross the toxic water.

👮‍♂️ Players should now automatically join the CT team when the map starts.

🎥 After dying, players can now only spectate their teammates (no enemy view).

💉 Added multiple healing syringes near the spawn area. (Unfortunately, syringes can't be given as default loadout – CS2 limitation.)

🧠 Moved the bot spawn trigger in the first Jungle section, so bots now spawn earlier and become visible sooner.

💡 Fixed a missing button light in the small Bunker section.

🔍 For those reading the changelog: there’s a hidden AWP in the hangar spawn – happy hunting! 😉

👁️ X-ray vision when spectating after death should now be disabled.

Update: May 31 @ 2:04pm

🧱 Added a small but functional and playable section of the Bunker chapter.

📦 Fixed the placement of a few crates for better alignment and gameplay flow.

🤖 Bots in the elevator before the Bunker section now face the correct direction.

Update: May 30 @ 2:20pm

🧰 Ammo refill crates have been (hopefully!) fixed so that all players, not just the host, can now restock ammunition properly.

Update: May 28 @ 12:23pm

🔊 Added environmental sounds to create a more immersive atmosphere.

🧰 Fixed ammo refill crates so that now all players—not just the host—can use them.

📦 Placed additional cover crates in a few areas to give bots (and players) better protection.

Update: May 26 @ 10:20am

🛠️ Adjusted the hurt box of the toxic water to improve collision and damage accuracy

Update: May 26 @ 9:27am

🛑 During testing, I discovered a critical issue caused by a faulty prop or possibly a cylinder entity that would crash the entire map when approached. This has now been fixed.

Here’s a quick recap of the major changes leading up to this bug fix:

🏝️ Added a new section to the Jungle chapter.

🔫 Introduced ammo boxes where players can refill their ammunition.

💡 Improved lighting and fog effects to enhance the map's visual atmosphere.

💉 Healing syringes have been placed throughout the map for better survivability.

🔐 Locks (which you already had to shoot) now glow, making them easier to spot.

🧩 Added new mission objectives, now clearly marked with a glowing sphere for better visibility.

Update: May 26 @ 8:57am

🛠️ Testing

Update: May 26 @ 3:45am

🛠️ Testing