Stellaris

Stellaris

Xenology - Biological Module (Ever Universe)
Viser 1-9 af 9 forekomster
Opdatering: 10. juni kl. 8:35

1.0.6B - Integrated Annex and Truncate modules into the updated Xenology.

Opdatering: 10. juni kl. 8:27

1.0.6 - Temporarily removed the Natural Refiners, Natural Translucers, Natural Chemists and Inept species traits since their modifiers were inert. They will be re-added once I find viable modifiers for them. Also replaced some of the Unbound modifiers to fix up some errors. (4.0 has been such a damn headache of an update)

Opdatering: 5. juni kl. 10:00

1.0.5 - Fixed an issue with Xenology traits not showing up on leaders.

Opdatering: 31. maj kl. 8:22

1.0.4 - Fixed wrong amenity bonus value of the Ancestral trait and adjusted amenity penalty value of the Inattentive trait (reduced it to 0.75 from 1 on planets and 0.3 from 0.5 on sectors).

Opdatering: 19. maj kl. 4:21

1.0.3B - Fixed an issue with the Crafty trait breaking Catalytic Technicians.

Opdatering: 17. maj kl. 10:46

1.0.3 - Fixed pop job modifiers not applying correctly and added tags to all species traits for Biogenesis compatibility. Please report any encountered bugs.

Opdatering: 15. maj kl. 12:17

1.0.2A - Temporarily removed the Nervous species trait due to reported major game freeze issues. Will have to figure something out.

Opdatering: 9. maj kl. 13:09

1.0.1 - Removed the Vocational Trait localization tags from all Xenology species traits.

Opdatering: 9. maj kl. 12:12

1.0.0 - Initial release