Project Zomboid

Project Zomboid

[B41]Knox Event Expanded MP NPC mod staging
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更新:4 月 29 日 @ 下午 2:57
Snejk 發表

Changes from v0.2.1:

  • Revamp npc save format completely - The old save format was poorly designed and made it impossible to implement new features. The new format is more future proof and allows features to be added more easily.
  • Reduce the "length" of interpolation for npcs. This should reduce the frequency of teleporting significantly.
  • Backport meta bucket system - npcs in the metaverse will not run on every tick to save on performance.
  • Backport some combat changes from B42.
  • Introduce concept of group and safehouse npcs - This is a concept implemented in B42 where you can send npcs to your safehouse where they will mind themselves.
  • Add first iteration of the RW job assignment system - From the npc overview, you can now manage npcs' schedule and job priority.
  • Non-player controlled npcs will now scavenge, making them move around more.
  • Npc inventory will now open automatically when you press "Open NPC inventory".
  • Cap npc inventory capacity to 10, to avoid overencumbering npcs with loot.
  • Also show npc backpack when showing npc inventory.
  • Add npc icon to npc inventory loot pane for better visibility.
  • Add logging system that logs from Lua every time a player takes inventory actions, to prevent exploiting.
  • Make npcs shoot slightly faster.
  • First iteration of the Police faction (Credit to @RegularPlayer)
  • Make npcs with melee weapons run at npcs and players instead of slowly walking towards them, to make them more dangerous. (Credit to @RegularPlayer)
  • Update sandbox translations (Credit to @RegularPlayer).