Victoria 3

Victoria 3

[1.11] Tech & Res
Viser 1–10 av 44 bidrag
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Oppdatering: 19. okt. @ 0.20

Version 1.4.9 (SAVE COMPATIBLE)
- Updated Tech & Res to Vic 3 1.11, which gameplay-wise doesn't add anything.
- Improved Tech & Res AI.
- Improved Tech & Res Demographics Mechanic, solving the (ugly but not broken) issue for which people around 14 SoL have less death rate than people over 14. This change required a complete overhaul of the demographics system, which will look slightly different when you open your save game.
- Improved some Goods, Buildings, Laws, PMs and Companies images.
- Moved all Uchronia Content Ruleinside Historical Content Rule.

Oppdatering: 15. okt. @ 10.32

Oppdatering: 11. okt. @ 0.06

Version 1.4.8
- Updated Tech & Res AI to last 1.10.5 kAI update.

Oppdatering: 8. okt. @ 1.30

Version 1.4.7
- Improved army unit and navy images.
- Improved some tech Images.
- Added a generic pharma company.
- Added a custom image to the UN events.
- Moved sport organization from era 6 to era 5 (It will be removed in 1.5, aligning its code with MR's sports tech for a better compatibility)

Oppdatering: 2. okt. @ 12.41

Version 1.4.6
- Added "social security institution max investment add" to Socialdemocracy tech from feminism.
- Added "health system institution max investment add" to Medical Imaging tech from antibiotics.
- Updated Tech & Res AI to 1.10.3 kuromi AI.

Oppdatering: 1. okt. @ 23.39

Version 1.4.5
- Fixed an issue where the Hight Speed Train PM ​​was not being replaced by the Hight Speed Train ​​Transport Principle 3 PM despite having that principle in the power block.
- Fixed an issue where the HPGR Comminution was locked while having active A&R Mining Operation PM.

The mod actually still needs an update to 1.10.3 AI.

Oppdatering: 1. okt. @ 12.11

Version 1.4.4 bis
- Small update to Tech & Res AI as it contains a reference to bg_artillery_foundaries that needed to be updated.

Oppdatering: 1. okt. @ 11.04

Version 1.4.4
- Updated Tech & Res to Vic 3 1.10.3 version in everything except AI.

Oppdatering: 27. sep. @ 23.49

Version 1.4.3
- Completely removed electricity input from modern healthcare PM, as it was causing problems to urban center productivity.
- Improved some tech, PM, good and building images.
- Moved digital instruments PM from global music tech to interactive media to give more distance between it and electric instruments PM.

Next patch will improve further decolonization, as 1.10 kill middle east Tech & Res decolonization and there are some problems with african coutries decolonizing states that are the homelands of their primary cultures. I've already solved the problem, but I want to take the time to extend these scripts to all areas, including Europe.

Oppdatering: 26. sep. @ 4.02

Version 1.4.2
- Fixed error log and crashes caused by the Arab Unification journal entry and Serbian Companies.
- Tech & Res AI is now updated to last kAI 1.10 update.
- Added two new military technologies, adding a ... "peculiar" ... Era XI cavalry unit.
- Increased the pollution limit from 455 to 500.
- Modern Healthcare requires less electricity and more fabric.
- Rebalanced the strength of Tech & Res military units.
- Improved some new technology and PM images.

From 1.4.0, a small localization update is needed for the following codes:

ztr_inventions_l_english.txt
- exoskeleton_warfare
- exoskeleton_warfare_desc
- mecha_engineering
- mecha_engineering_desc

ztr_other_l_english.txt
- combat_unit_type_giant_death_robot
- combat_unit_type_giant_death_robot_desc