Victoria 3

Victoria 3

[1.9] Tech & Res
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Update: Aug 25 @ 10:18pm

Restored 1.3.3 Patch

Update: Aug 25 @ 1:20am

Version 1.3.4 Demographic Patch (Save Compatible)
- The United Kingdom will no longer start from demographic phase 3, but from demographic phase 2, as the UK has often underperformed its actual population size based on feedback and my simulations.
- The penalty on the French birth rate has been reintroduced, but as always, it can be transformed into a permanent bonus via a journal entry.

Update: Aug 22 @ 1:13am

Version 1.3.3 BPM Compatibility Patch (Save Compatible)
- Reduced capitalists and engineers political power after 1945 for game balance, as this was making industrialists and petit bourgeois overpowered after 1945.
- Tech & Res is now compatible with BPM, adding BPM triggers to activate new ideologies to BPM interest groups.
- Increased number of mines from big and huge deposits of MR uranium and Tech & Res resources.
- Slightly changes to demographic stages mechanics, reducing help to human players.
- Non-american countries with large populations (>200 million) are no longer able to slow down demographic through multiculturalism and immigration, since their population is too large.
- The mobilization_option_field_hospitals now requires opium input, as in vanilla.
- Removed bronze tools PM.

Update: Aug 19 @ 6:03am

Version 1.3.2
- Improved some images for techs, like astrophysics, synthetic fuel, silent cinema and anphibious warfare.
- Resolved localization problem for goods_output_grain_mult.
- Prepared Tech & Res 1.3 for MR compatch, resolving some issues with ballet PMs.

Update: Aug 18 @ 5:53am

Version 1.3.1
- Resolved Synthetic Pesticides tech image wasn't displaying... as I mistakenly placed it in vanilla tech folder and not Tech & Res one.
- Added 1.9 tag.

Update: Aug 17 @ 3:54am

Version 1.3.0 Law-Pop-Performance Update for Vic3 1.9.
(NOT SAVE COMPATIBLE)

Optimization and Bug
- Resolved bug where Serbia takes Ottoman Egypt after Ottoman collapse.
- Removed birth and mortality prosperity modifiers to some companies.
- Tech & Res AI updated to last kAI version.
- Adjusted Volcano modifier, removing infrastructure malus.
- Adjusted vanilla companies to 1.9.8
- Increased number of mines on states with medium or big uranium deposits.
- Removed secondary compulsory school from child rights for easier BPM compatibility.
- More charters and companies attainable.
- Economy modifier now slightly reduce or increase number of possible companies.
- Resolved countries not using gasification in early game: gas no more available before era 5.

Flavor
- Created decolonization events for India.
- Added Durand Line event for better borders between India, Iran/Persia and Afghanistan.
- Added new laws: mines, uranium, environment, life rights, data, lgbtq+.
- Added new ideologies and journal entries to simulate interest groups’ opinions about these laws.

Goods
- Prints good has become Media Content good.
- Digital Entertainment good has become Interactive Entertainment good.
- Nuclear fuel, missiles, fuel_cells, air_travel and helicopter goods have been removed.
- Telecommunications is no more a local good.
- Created a new pop growth mechanic defined through 6 demographic stages. The reason is that Vic 3 SoL is not able to represent pop growth after 14 SoL. For better explanation look at Tech & Res 1.2 threads/discussions.

PM
- Publishing Industry has transformed into Media Industry, which will behave like publishing industry during XIX century but it can be transformed into a Broadcasting Industry with the discovery of radio, film and TV, and then into a digital media industry with the discovery of Internet.
- In order to distinguish digital media PMs of Media Industry from interactive media PMs of Digital Media Industry, Digital Media Industry has been renamed Interactive Media Industry.
- Consumer Electronics Industry has been created, merging TVs and Home Appliances PMs.
- Space Assets Industry and Aircraft Industry have been merged and rebalanced.
- Entertainment Area and Opera House have been merged and rebalanced.
- Synthetic rubber and petrochemical have been merged and rebalanced.
- Synthetic fuel and Refinery have been merged and rebalanced.
- Nuclear Plant and Power Plant have been merged and rebalanced.
- Desalinated Water Plant and Port have been merged and rebalanced.
- Airport has been rebalanced.
- Nerfed Highways PMs
- Removed paper consumption from Data Manual Reporting PM, as it doesn't give bonus.
- Internet data optimization PMs no more require computers/servers from industry itself but software… they are on the cloud!
- Added military and navy techs and PMs regarding arms, munitions, whaling, fishing and shipbuilding.
- Added a new construction building PM.
- Added recycling PMs in urban centers, only available when environment laws are active.
- Advanced and robotic assembly lines are stronger than before.

Tech
- Tech tree images improved.
- Tech tree revamped and slightly delayed.
- New tech about environment, military and era IX/X.
- Tech points required for techs after era VI is higher than before.
- Created new Aluminium tech in era IV in order to solve zeppelin PM lack of aluminium.

Companies
- Added some historical companies of the following sectors: home appliances, furniture, automotive, media, publishing
- Expanded Ford and FIAT prestige goods in American/US vehicles and European vehicles prestige goods.
- Added 2 new prestige goods: Japanese anime & manga and Asian vehicles.
- Removed and unified some prestige goods.

NOTE: Unfortunately, I haven't had time for the atomic bomb; I'll try to include it in the next update. More than anything, I'd like to take the time to study the stability of the atomic bomb mechanics.
In the meantime, LICHE一発 has made a submod that adds Atomic Bomb in Tech & Res: https://steamcommunity.com/sharedfiles/filedetails/?id=3535300888&searchtext=atomic

Update: Jul 2 @ 11:54pm

Version 1.2.5 Small Bug fix.
- Fixed a bug where the second nuclear reactor requires the third generation tech and vice versa.
- Improved company logos.
- Slightly adjusted electronic components PM in order to balance copperwires low price.
- Slightly increased alloy plants late-game PMs productivity.
- Pharmaceuticals are less required as popneed_household but are also consumed as intoxicants.
- Nuclear plants can be expandable in a state, but they are weaker than before.
- Resolved Apple Iphone and Mac bug where they were digital_entertainment good.

Update: Jul 2 @ 4:04am

Version 1.2.4 Small Bug fix.
- Companies no more depends on primary_culture but strategic regions and incorporated states.
- Adjusted lacks of image and localization for some companies.

Update: Jul 2 @ 1:35am

Version 1.2.3 Small Bug fix.
- Removed a small territorial aid to Prussia for the capture of Holstein, which was causing incompatibilities with map overhauling mods or converter.
- Now the game ends in 2020.

Update: Jul 1 @ 6:33am

Version 1.2.2 Small Bug fix.
- Fixed localization for electrics industry PMs.