Victoria 3

Victoria 3

[1.10] Tech & Res
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Update: Oct 2 @ 12:41pm

Version 1.4.6
- Added "social security institution max investment add" to Socialdemocracy tech from feminism.
- Added "health system institution max investment add" to Medical Imaging tech from antibiotics.
- Updated Tech & Res AI to 1.10.3 kuromi AI.

Update: Oct 1 @ 11:39pm

Version 1.4.5
- Fixed an issue where the Hight Speed Train PM ​​was not being replaced by the Hight Speed Train ​​Transport Principle 3 PM despite having that principle in the power block.
- Fixed an issue where the HPGR Comminution was locked while having active A&R Mining Operation PM.

The mod actually still needs an update to 1.10.3 AI.

Update: Oct 1 @ 12:11pm

Version 1.4.4 bis
- Small update to Tech & Res AI as it contains a reference to bg_artillery_foundaries that needed to be updated.

Update: Oct 1 @ 11:04am

Version 1.4.4
- Updated Tech & Res to Vic 3 1.10.3 version in everything except AI.

Update: Sep 27 @ 11:49pm

Version 1.4.3
- Completely removed electricity input from modern healthcare PM, as it was causing problems to urban center productivity.
- Improved some tech, PM, good and building images.
- Moved digital instruments PM from global music tech to interactive media to give more distance between it and electric instruments PM.

Next patch will improve further decolonization, as 1.10 kill middle east Tech & Res decolonization and there are some problems with african coutries decolonizing states that are the homelands of their primary cultures. I've already solved the problem, but I want to take the time to extend these scripts to all areas, including Europe.

Update: Sep 26 @ 4:02am

Version 1.4.2
- Fixed error log and crashes caused by the Arab Unification journal entry and Serbian Companies.
- Tech & Res AI is now updated to last kAI 1.10 update.
- Added two new military technologies, adding a ... "peculiar" ... Era XI cavalry unit.
- Increased the pollution limit from 455 to 500.
- Modern Healthcare requires less electricity and more fabric.
- Rebalanced the strength of Tech & Res military units.
- Improved some new technology and PM images.

From 1.4.0, a small localization update is needed for the following codes:

ztr_inventions_l_english.txt
- exoskeleton_warfare
- exoskeleton_warfare_desc
- mecha_engineering
- mecha_engineering_desc

ztr_other_l_english.txt
- combat_unit_type_giant_death_robot
- combat_unit_type_giant_death_robot_desc

Update: Sep 23 @ 3:23pm

Version 1.4.1
- Moved Synthetic Furniture Molding to Ethylene Tech.
- Reduced Mod size from 1GB to 150MB, removing useless files.

Update: Sep 23 @ 2:22pm

Version 1.4.0 New World Order Update
(NOT SAVE COMPATIBLE, LOC UPDATE NEEDED)
For a better experience, I still recommend waiting, “calmly”, that AI mods will be updated to 1.10.

Rules
- With the new rule "Population Lag Fix (Tech&Res)", you can massively help your game performance, especially after 1936 reducing the number of pops through and aggressive assimilation.
The rule has three formats:
1. Vanilla Pop Mechanics (Rule disabled, DEFAULT RULE)
2. Vanilla Pop from 1836, aggressive Pop Lag Fix from 1936. (Mid Rule)
3. Low aggressive Pop Lag Fix from 1836, aggressive Pop Lag Fix from 1936. (Rule enabled)
With this rule enabled, games after 1936 are faster, smoother and more enjoyable without damaging game balance.

Optimization and Bug
- Disabled (For now) Austrian and Ottoman Collapse events, considering free update.
- Optimized demographic mechanics, since it didn’t work with civil wars and in latest stages.
- Optimized construction points and their use in late game, to avoid the 1000 building limit nad facilitating economic growth of huge countries.
- Adjusted pop need ratios.
- Adjusted some events’ videos.
- Moved tech spread bonus from tech to UN modifiers to help less developed countries.
- Added a new PM for food industry with on-demand goods in input to start e-commerce economy.
- Added new development modifier to better represent late game development.
- Reduced engineers employment in favor of academics for a better definition and historicity of politics and economy in late game.

Flavor
- Improved African Decolonization: now African Countries will spawn.
- Added some events and modifiers to EEC and EU. However, this does not yet result in an EU power bloc, as the game sadly does not yet allow scripted power bloc creation.
- Added superpower modifier, to represent the polarization of the world in fewer power blocs.

Good
- Added “On-Demand Goods” good to represent the e-commerce economy of the early 21th century.

Building
- Highways and Railways have been merged and rebalanced.
- Added a new building: E-Commerce Logistic Centers, discoverable in era 9 and capable of producing On-Demand Goods consuming other consumer goods based on the chosen PM.

PM
- Alloys and aluminium can again be produced simultaneously in Alloy Plants.
- Merged Bullet and High-Speed Train PMs and techs.
- Added new military and naval doctrines.
- Added new Logistic Hub PM to trains.
- Added Wireless Telecommunication PMs (2G, 4G, 5G) to Telecommunication Plants.
- *1,5 water plant input, output and employment of PMs.
- Hydroponic Farm has been completely overhauled.
- Added a new automation PM for logging camps.
- Added two new PMs to plantation to increase productivity through machines and drones.
- Added new PMs to hydroponic farms to increase productivity through vertical farming and drones.
- Added new filtration mining PMs to increase their throughput: high pressure grinding rolls for hard rock mines, Precision Blasting PM and Autonomous and Remote Ops PM.
- Added IOT Assembly Lines, the best automation PM for many industries

Companies
- Added a few companies of the following sector: e-commerce.

Tech
- Simplified Tech Tree connections for better aesthetics.
- Improved Tech images.
- Improved XIII, IX and X Eras, removing useless techs, adding new ones with modifiers and PMs.

Military
- Added two new units: SPG (Self Propelled Artillery), Rocket Artillery.
- Added new advanced mobilization options regarding Electronic Warfare, Drones and ICBMs.
- Increased costs and strength of army and navy in late game to simulate the reduction of their size.

Update: Aug 25 @ 10:18pm

Restored 1.3.3 Patch

Update: Aug 25 @ 1:20am

Version 1.3.4 Demographic Patch (Save Compatible)
- The United Kingdom will no longer start from demographic phase 3, but from demographic phase 2, as the UK has often underperformed its actual population size based on feedback and my simulations.
- The penalty on the French birth rate has been reintroduced, but as always, it can be transformed into a permanent bonus via a journal entry.