Garry's Mod

Garry's Mod

ttt_orbital
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Update: Apr 17 @ 5:32am

Last update for now. I'll be gonezo for a bit less than a week after this. Enjoy.

- ART PASS: All (visible) dev textures have been replaced with proper textures. This massively changed the vibe of the map, and textures are subject to change.
- The reactor storage room has seen a major overhaul. It's now much tighter and cluttered, but to compensate, there's a healing station on the far end of it. Press the button to heal whoever's in the chamber over 8 seconds. Has a maximum of 4 uses per round.
- The office cam's angle has been altered, so it's much more useful, now displaying most of the mess hall.
- The vent to the upper loft has recieved a nice facelift, with proper lighting. It's also tighter now. Fuck you zapper it's a vent it's SUPPOSED to be cramped
- The upper loft has been slightly nerfed, as the railing can now be shot through.
- A few more weapon spawns have been added.
- An easter egg has been added. Say, there's more forklifts on this map than I remember...

Update: Apr 16 @ 7:27pm

- Overhauled the reactor room; the floor is now longer grated, the room is overall much tighter, and there is now a strong position where one of the console stations once were.
- Added a traitor trap to the reactor storage room to compensate for the fact there is now only one way in or out of it. A traitor nearby the console can press a button to flood the room with deadly nuclear waste for 40 seconds, once per round. Keep an eye on anyone too close to the console...
- Changed the hallway between the reactor room and the airlock room to wrap around to the main entrance; this was done intentionally to make the airlock room a stronger position to hold.
- Added a vent in the loft storage room that leads into the airlock room, as an alternative infiltration route (that will cause fall damage!).
- Added railings to the splitbridge room to prevent players accidentally walking off the edge.
- Removed two doors in the research hall to make the hall more open as well as making it less annoying to traverse.
- Various other changes idfk

Update: Apr 16 @ 1:31pm

- Redesigned the big window room into a larger mess hall, indirectly nerfing spunchbob since his wrath no longer covers the entire room.
- Directly nerfed spunchbob by slightly reducing the radius of his wrath.
- Added more spawns to the mess hall so it's a more common spawnpoint.
- Removed the crusher trap in the research hall, as well as the vent crevice above it.
- Added more props and detail to the office, including a camera just outside it (that traitors can disable for 30s).
- Removed floor weapons from the office; instead, there are crates that can be broken, spawning a weapon.
- [EXPERIMENTAL; MAY REMOVE] Added a traitor trap to the office that rains explosive barrels into the room, which can be shot to explode in a terrifying clusterfuck.
- Changed all slide doors on the map, giving them a larger trigger zone, faster speed, and different sounds when they close.
- Moved a few props around that were bugging me.
- Fixed a few props that were not set up correctly, causing them to not compile into the map file.
- Added a barrier above one of the console stations to prevent a softlock. (Thanks Sylv.)

Update: Apr 13 @ 7:39pm