XCOM 2
Viper's Weapon Rebalance
Showing 11-20 of 22 entries
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Update: Mar 17 @ 4:49pm

Swapped out "big forty five" on pistol with "lightning hands"

This makes more sense and gives you a real reason to bring the pistol over other possible options.

Will probably be creating some pistol variations on my other mod for you to use as well. One with fanfire and one with shoot out? Not sure yet.

Update: Mar 15 @ 2:56pm

Added Adent Duelist / Sniper weapons. They are now sight variants of the vanilla weapons. Not stronger not weaker just slightly different.

Also slightly buffed enemy damage.

Update: Mar 15 @ 1:42pm

Added in vanilla heavy weapons.

Update: Mar 14 @ 10:09pm

Added grenades.
Includes grenades from Assault troopers.
Includes grenades from Advent Warlock.
Includes AP Grenades.
Includes Psi Grenades.
Includes Superior Explosives.

Update: Mar 14 @ 8:27pm

Added Ballistic Shields
Added LW2 secondaries

Update: Mar 14 @ 4:31pm

Added Hunter Rifles from Pathfinders. Should affect both the Pathfinders mod and standalone Hunter Rifle mod.

Update: Mar 14 @ 3:51pm

Update: Mar 14 @ 10:17am

Wrist blade damage lowerd by 1.
Should now show the proper stat mark ups in the UI for weapons that have it.

Update: Mar 13 @ 11:58pm

NO idea what the proper syntax is to add the stat changes to the armory.

Iridar has blocked me too so i have no way of asking LOL.
All I did was ask the guy a few questions about coding and modding jesus.

Update: Mar 13 @ 11:11pm