Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Michael - The Dark Bright
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Update: Mar 5 @ 7:44pm

Changelog:

Version: Released ( 05/03/2025 ) - Michael Public Testbuild #1 (Hotfix #2)
V 1.25.19 (Unclean)

  • Fixed in-game Option Menu "Persistence" to be more consistent. The changes made on the options menu save, so when restarting the replay these changes and customizations should remain. Don't know how well this works with Yomi Record.

  • Fixed the Wormhole UI Range Limit not reversing based on Facing. You cannot Flip Wormhole anymore.

  • Fixed an issue where using Soulstice: Equilibrium in certain situations would delay the Resource exhaustion effects ( Disabling TS / Having a Heart Attack ).

  • Fixed an issue where using Maximum Heartbeat: Overclock and then using TS would allow you to skip the Heart Attack, it now allows you to activate TS but immediately gives you a Heart Attack.

  • Fixed the prediction error regarding Convergence's activation.

  • Convergence no longer has any effects in neutral ( Fall / Wait ) So it wont make you float anymore.

  • Added a few custom dialogues to his Intro.

  • Adjusted the UI, Dash Forward and Dash Backward now Both use all 4 stacks, but they have a Golden Stack by default ( So it remains the same ).

  • Nerfed Heartbeat: Impulse. The Minimum Level will no longer give a Golden Stack, it will instead buff the regeneration speed of the resource. The two remaining levels each give a Golden Stack. This to prevent the Unbound spam of "Echo" and future planned abilities.

  • Decreased "Impulse" Resource Regeneration Speed, using Soulstice: Equilibrium and favoring Space will also fasten Impulse regeneration.

Update: Mar 4 @ 9:29am

Changelog:

  • Fixed the issue regarding Wormhole: Ripple ( Instant Variant ) where it would teleport you relative to the center of the stage instead of your previous position.

  • Fixed an issue where Chronostasis didn't consume the 4 Super Levels it requires as it locked the resource when it starts.

  • Fixed an issue where the Hit Frame label didn't show when Michael was hit.

  • Fixed the issue where you couldn't deactivate Heartbeat: Overclock because seeing the option required super.

  • (Maybe) Finally fixed the issues regarding intro sequences with all characters. Testing shows that there is no longer a Framekill and the resources remain full. Might Require further tests.

  • Added an extra cost to Wormhole: Ripple (Delayed) when the opponent is grabbed as you teleport.

  • Wormhole: Ripple now has a limited range on neutral. To get rid of it, start a combo or enter the Wormhole: Phase variant.

  • Parrying Million Stars now throws you in a hurt state similar to Lightning Palm parries.

  • Blocking Soul Knives, Hustle Knives (Excluding Launch Knives ) Increases the damage dealt to your guard, but no longer Guard Breaks.

  • Jump is no longer reversible :(

Update: Feb 28 @ 4:48pm

  • Added a new UI, as part of Wormhole's rework.

  • Added a "Ripple Delay" slider to wormhole which allows Michael to delay the teleport wait ticks of his Wormhole: Ripple variant. This slider becomes unusable when in "Wormhole: Rift".

  • Time Skip's Counter Variant now only adds advantage if used as a read move. In other words, the opponent's state must have been used at the same time as you used time skip counter for it to grant advantage. This fixes the situation with the meaty and any other situation where Michael tries to exploit a bigger advantage by countering a state that has already started.

  • Impulse's Dash Forward and Dash Backward no longer consume the first stock of impulse. this could or could not be broken supposing if you use Heartbeat: Impulse ( MAX ), you can basically use echo as much as you want until you run out of space.