Call of Duty: Black Ops III

Call of Duty: Black Ops III

DIE RISE
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Update: Apr 26 @ 8:09am

Update v1.0.5
Patch Notes:
Dobby
  • Updated Patreon Side Quests
    • Mr. Peeks' Upgrade Station
      • Added weapon damage buff based on the number of attachments found (does not need them equipped)
      • Fixed incorrect upgraded weapon name
      • Fixed some attachments having the wrong add/remove hintstrings
      • Fixed missing audio cue from Laser pickup
      • Fixed Icy Tempest AAT not being able to be applied to the weapon
      • Fixed re-pack hintstring displaying incorrectly
    • Icy Tempest AAT
      • Fixed quest completion not saving between games
  • Added Black Ops 3 HUD
    • Each player can choose the HUD they use in the pregame menu
    • Features new map-themed inventory made by Ronan
  • Added increased powerup drop chance for weapons with suppressor attachment equipped
    • Currently that in includes the quest-earned M1216 and DSR-50
  • Added randomized re-pack attachments on the following weapons:
    • DSR-50
  • Changed Gobblegum machines to use gums from your pack
  • Adjusted scope zoom on `SVU-AS`
  • Fixed scope zoom on `DSR-50` being not zoomed at all
  • Fixed fridge not saving PaP camo index correctly
  • Fixed `PhD Slider` not negating basic explosive damage like from claymores
  • Fixed player score list showing duplucated scores for non-host players
  • Fixed navcard icon not changing icons if you had a different card
  • Fixed map being unplayable if you've played `TranZit Beta v0.0.2`

Update: Mar 26 @ 11:07pm

Update v1.0.4
Patch Notes:
Dobby
  • Updated Sliquifier
    • Optimized code for FX
    • Optimized misc code, should reduce crashing
    • Feel free to give feedback on how this performs
  • Added 6 NEW Patreon Side Quests, happy hunting!
    • The Little Dragon
    • Agent 47
    • Mr. Peeks' Upgrade Station
    • Song: "Just Pretend" by BAD OMENS
    • Song: "Emergence" by Sleep Token
    • Song: "Crystal Roses" by Spiritbox
  • Added new muzzle flash FX for suppressed weapons
  • Gobblegum machines are no longer locked behind Main Quest completion

Update: Mar 12 @ 11:10pm

Update v1.0.3
Patch Notes:
Dobby
  • Updated Main Easter Egg
    • Data now gets saved as soon as you build the Navcard table
    • Richtofen Side:
      • Fixed Trample Steams not counting flings if they get re-placed in a location
    • Maxis Side:
      • Fixed Trample Steams being destroyable by explosives while in position
  • Updated Patreon Quests
    • The Creature Hungers
      • Added 2 seconds to the Buddha room eggroll
  • Updated elevators
    • Locked elevators red-colored key panel will now be shown for all floors, instead of just the floor the elevator is on
    • The previous change also fixes and issue where calling a locked elevator would leave the light red
  • Added custom end game intermissions when you complete different sides of the Main Easter Egg
  • Removed all velocity from players when the escape pod stops moving (should stop players with high ping from falling through)
  • Removed all prints for stats and made them optional in the pregame menu
  • Removed enhanced Mule Kick
    • All this did was return your Mule Kick weapon using 3arc's built in code for that
    • This should fix issues with players randomly having their guns returned/stolen
  • Changed what happens when you fall off the map
    • Should now teleport you to the nearest respawn point to your last valid ground position
    • Then does one of the following (in order of priority):
      • Downed -> kills you
      • PhD Slider -> explostion and resets PhD cooldown
      • Quick Revive on Solo -> takes away Quick Revive
      • Who's Who -> takes away Who's Who
      • None of those -> Just downs you
  • Fixed Trample Steam unable to be picked up from the table if you die and respawn in co-op
  • Fixed Trample Steam unable to be picked up from the table if you have one placed dow
  • Fixed inventory icons displaying as collected after `/fast_restart` or `/map_restart`
  • Fixed pregame not being able to be started with bots in the game
  • Fixed pregame not being able to be started sometimes with splitscreen
  • Fixed power on audio not playing
  • Fixed game over music not playing
  • Fixed inventory showing during game over screen
  • Fixed claymores not attaching to elevators
  • Fixed `M1911` ADS speed to match Bo2
  • Fixed `M1911` ADS movement speed to match Bo2
  • Fixed `AN-94` stats to match Bo2
  • Fixed an issue where data saving would get stuck in a loop and stop saving your data after a while
  • Fixed being able to overflow your max bank account value
  • Fixed custom PaP name for `PDW-57` not working when supporter tags are turned on
  • Fixed GoldTU8E taking away Jugg but not taking the perk icon away
  • Fixed Elevator Key doing nothing if you interacted while ADS
  • Fixed Golden Elevator Key doing nothing if you interacted while ADS on a perk with no alternate machine

Update: Mar 7 @ 11:44pm

Update v1.0.2
Patch Notes:
Dobby
  • Updated Main Easter Egg
    • Navcard Table
      • Parts no longer require 2 interactions to pickup
  • Updated Side Quests
    • Sliquifier Upgrade
      • Added 1.5s delay to the sound cue from shooting the sign (so the sound doesn't get drowned out by reload sounds)
  • Updated Patreon Quests
    • Jake & Josh
      • Fixed looping game audio not stopping on pickup
      • Fixed script error from looping game audio
  • Updated Jumping Jacks / Leapers
    • Fixed melee attack being interrupted, which caused them to attack faster than intended (they got nerfed - attack slower)
  • Updated Claymores
    • Nerfed damage from infinite -> 10k
    • Optimized code and FX
    • Adjusted volume of sounds
    • Fixed wallbuy not showing model after initial purchase
  • Fixed non-english localizations being a bunch of empty strings
  • Added `/fast_restart` command back
  • Removed forced prints on screen whenever stats are uploaded/saved
  • Fixed 3rd person muzzle flash FX being rendered with the viewmodel

Update: Mar 3 @ 3:21am

Update v1.0.1
Patch Notes:
Dobby
  • Stats will no longer get uploaded to save file when cheats are enabled
  • Mod compatibility
    • Disabled the Bank/Fridge when playing UEM (UEM currently is not yet compatible itself)
  • Updated Jumping Jacks / Leapers
    • Added 0.3s cooldown in between melee attacks
      • Cooldown resets after finishing a leap
    • Leap cooldown now reset after melee attacks
    • The goal with the previous changes is for the Leapers to attack you less rapidly and leap more often
    • Reduced physics height from 76 -> 24 to match Bo2
    • Fixed traversal going from upper -> lower Buddha room
  • Updated Trample Steam
    • Fixed hint strings not being precached (caused hitching when picking up for the first time)
    • Changed keybind to use from `Action Slot 1` to `Action Slot 2` to avoid conflicting with Gobblegums
  • Updated elevators
    • Locked elevators will now be signified by a red-colored key panel
  • Updated Patreon Quests
    • Icy Tempest AAT
      • Fixed quest objective not correctly validating failure
    • Free Upgraded Galil
      • Added 0.2s delay after [objects] takes damage before they can register being shot again
  • Added `Support` tab back to pregame and pause menus
  • Added `Player Settings` tab to pregame menu
    • These are unique preferences for each player
    • Player-specific options:
      • Hitmarker visuals
      • Hitmarker sounds
      • Supporter Pack-a-Punch Names
  • Added "Name Recognition" reward for Dobby Patreon supporters
    • Supporter board in the HUD menus
  • Added a print on screen for when a copyrighted song starts playing
    • Currently only the 2nd Music Egg has this, but many of the future Patron Music Eggs will be copyrighted
  • Added sound cue for completing the first step of the Sliquifier upgrade quest
  • Added new AAT hitmarker icons made by Ronan
  • Removed physical and camera movement penalty from round change earth quakes
  • Fixed gold elevator symbol near power switch not progressing the Main Easter Egg
  • Fixed special rounds toggle option in pregame menu not disabling leaper rounds
  • Fixed characters playing the wrong audio when you manually choose who your character on solo
  • Fixed splitscreen not being able to start the game
    • Ready up requirement ignored when splitscreen is active
  • Fixed equipment keybind text potentially crashing the game when getting new equipment
    • This was likely the cause of crashing from grabbing the Trample Steam
  • Fixed upside down Mystery Box trigger
  • Fixed localized string for changing PaP camo
  • Fixed Patreon PaP weapon names not showing up
  • Fixed GoldTU8E not spawning in
  • Fixed HUD to show correct action slot numbers for different equipment
  • Fixed retrieved Fridge weapons not applying correct PaP camo
  • Fixed T6 sniper spread while ADS
  • Fixed duplicated player scores on the HUD's score list for non-host players
  • Bank/Fridge will now save your data shortly after use
Xela
  • Updated preview image
    • Changed style to better match ZC
    • Increased resolution
  • Added new blueprints for Trample Steam and Sliquifier buildable tables
  • Fixed xpak size (map file size) being roughly doubled
  • Fixed some Patreon names in the map not being visible
  • Fixed some Patreon names missing from list near PDW
  • Fixed conduits not beings connected to the power box
  • Fixed death barriers on rooftop
    • Near catwalk by dragon sign
    • By AC units
  • Fixed mahjong tiles not always being max resolution

Update: Feb 28 @ 2:27pm

Update: Feb 28 @ 9:03am