Haven & Hearth

Haven & Hearth

Hurricane
Showing 11-20 of 34 entries
< 1  2  3  4 >
Update: Jul 23 @ 8:55am

v1.30

- Fix toggle buff icons having double frames
- Fix player alarms/names triggering on off-stand mannequins
- Stop player alarm for character creation room wizard (might not work great for high ping players)
- Potential fix for rare barter stand crash
- Fix skybox texture edges being off by 1 pixel
- Rename Combat UI Settings to Combat Settings
- Move some relevant settings from Display Settings to Combat Settings and reorganize Combat Settings
- Fix a lot of setting names and tooltips, and add a ton of additional tooltips to many settings
- Add a sound preview when enabling the Sound Alert for Finished Curiosities setting
- Move a few settings in Display Settings
- Add Show Collision Boxes Hotkey button to Display Settings too
- Make ColoredCircleSprite black outline less transparent
- Add Show Your Combat Range Circles Setting (Combat Settings)

Other irrelevant (dev) stuff most players won't care about or notice:
- Update cmd_findupdates and add a new ANT target in build.xml to run the command
- Add a new ANT target in build.xml to upload the client to the steam workshop
- Remove heapdumps args from Play.bat (they don't work...)
- Change setTextColor method in CheckBox to only require a color argument
- Rename Show Beast Danger Radii setting to Show Dangerous Beast Radii (Display Settings)
- Rename Display Object Health Percentage setting to Display Object Durability Percentage (Display Settings)
- Change Show Object Collision Boxes checkbox variable name and preference string
- Add updateCurrentWeapon method in Gob, used to cache the name of the currently equipped weapon
- Use the cached currentWeapon string in Fightsess, rather than checking the composite attribute every time

Update: Jul 9 @ 8:21am

v1.29

- Fix super rare ConcurrentModificationException caused by system messages list above chat
- Add options to also allow Mouse 4 and Mouse 5 to drag the camera (Camera Settings)
- Fix rare granary ArrayIndexOutOfBoundsException crash
- Add option to use letters for combat openings (Combat UI Settings)
- Add color options for Combat Openings and IP/Coins (Combat UI Settings)
- Fix combat UI opening tooltips being off by one box
- Make current aggro sprite use the combat foe color setting
- Add option to set Combat Target Sprite Size (Display Settings), and remove aggro circle from current target
- Change Combat UI Settings Layout a bit (split into 2 columns and reorder some of them)
- Make combat UI frames darker, to match the rest of the client
- Add Lock Survey Points checkbox in Land Survey

Update: Jul 3 @ 8:21pm

Revert test upload

Update: Jul 3 @ 8:20pm

Test upload

Update: Jul 2 @ 3:27pm

v1.28

- Make checkTiles() check the position of the camera, rather than the player (since the player doesn't exist when peeking)
- Add Skybox (World Graphics Settings)
- Fix the 500% cooler hats not properly sitting on walls
- Update fetched resource code for Land Survey
- Make Land Survey point drag only work with the default arrow cursor
- Make Land Survey Points more visible on higher render scales (Requires Relog)
- Merge Loftar's latest code

Update: Jun 13 @ 7:47am

v1.27
Mostly just some framerate improvement patch:

- Add 2 additional login screen styles
- Use static Tex caching in GobGrowthInfo (improves framerate a tiny bit)
- Clean up code for GobCheeseRackInfo and use static tex caching (improves fps a bit)
- Clean up code for BarrelContentsGobInfo and use static tex caching (improves fps a bit)
- Clean up code for IconSignGobInfo and use static tex caching (improves fps a bit)
- Clean up code for GobBeeskepHarvestInfo and use static tex caching (probably wasted my time)
- Fix GobReadyForHarvestInfo not properly caching the icons (oops)
- Properly cache health and stamina bars (improves fps a bit)
- Use static tex caching in GobFoodWaterInfo (again, doubt this will really impact the framerate)
- Use Tex caching in GobReadyForHarvestInfo, rather than BufferedImage caching (improves fps a bit)

Update: May 23 @ 6:48am

v1.26c

- Fix RenderTree.SlotRemoved crash for hiding gobs

Update: May 21 @ 5:02am

v1.26b

- Fix foodinfo crashing when mousing over menugrid pagina buttons

Update: May 20 @ 12:28pm

v1.26a

- Fix a bunch of files not working properly on Steam (oops),
- Fix "Curd" text for Cheese Racks tier text

Update: May 20 @ 11:06am

v1.26

- Include full tile names and actual ore names in map tile highlight and map mouse hover
- Remake Prevent Cutlery from Breaking into Prevent Tableware from Breaking (it now prevents eating when some tableware is at 1 durability, rather than trying and sometimes failing to move and save it)
- Nullpointer fix for getPingValue in AutoRepeatFlowerMenuScript
- Fix for another potential nullpointer caused by getPingValue, in WagonNearestLiftable
- Add Bloated Tick to Critters List
- Add Deep Worm Wound warning/indicator to food info tooltips
- Change AccountList separator to prevent it from bugging out when semicolon is used inside a password
- Properly escape JSON Characters in setprefsa, to avoid issues with loading array settings (like accounts list)
- Add login screen styles
- Add the option to remove the realm chat (thanks Wurtag)
- Change character selection screen image to match new login screen style
- Clean and fix gob hiding code not loading gobs properly the first time we unhide them (if they were loaded as hidden)
- Lower spacing between action bar buttons (just cause I want to)
- Make Charlist a bit more clean
- Small UI colors tweaks
- Update client Icon
- Add Show Trees & Bushes Harvest Icons (Display Settings) + Keybind
- Add discord client server button to login screen
- Fix/Change some Gob attributes to be added only to their relevant gobs, rather than all, whenever they initialize
- Reorganize Audio Settings a bit
- Add Show Low Food & Water Icons (Display Settings) + Keybind
- Add Show Bee Skep Harvest Icons (Display Settings) + Keybind
- Fix Korund (Corund) stone name in various places (just like the ores)
- Add Show Cheese Racks Tier Text (Display Settings)
- Fix some huge FPS issues caused by MixColor highlights being created every frame, rather than being cached and referenced
- Add item indicator for Salted food
- Fix "Salted" food not taking the salt satiation into consideration for FEP calculations
- Fix damage prediction not updating/resetting all openings properly