RimWorld

RimWorld

Hauts' Framework
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Update: Feb 16 @ 7:53am

v1.1.0
==Base game functionality tweaks==
-If the last follower of an ideo is converted away from it, the ideo is taken out of the world ideoligions panel. This closes a strange loophole present in the base game, which only evaluates whether an ideo should be removed from the IdeoManager if one of its adherent factions or pawns is destroyed, or if one of its adherent pawns leaves a map.

==Improved modding tools==
-Improvements to the DropBook and DropResourcesOfCategory permit workers, as well as to PermitMoreEffects

==New modding tools==
-HautsF_Ideology.BookOutcomeProperties_PromoteIdeo is a book outcome doer that stores an ideoligion (either extant or brand-new w/ generation parameters controllable in XML); reading converts non-believers towards it (w/ a chance to upset them instead), and reassures believers (again, all controllable in XML). It even has virtual methods to modify title and description text generation, or to add code to what happens during conversion, upsets, or reassurances

Update: Feb 11 @ 9:59pm

-Bugfixes-
- Nova ability comps' properties are now properly descended from the new comp properties for AiCanTargetSelf. Literally shouldn't have affected anybody since Novas are not used in HAT and I don't think anyone has used this Framework to make other mods yet, but mb anyways. In my defense I forgor.
- PME's maxTechLevelInCategory field defaults to Archotech, so that even if you don't configure it there are valid items to spawn.

-Permit workers-
PME gains additional fields r/t DropResourcesOfCategory: minTechLevelInCategory and marketValueLimits. Both restrict what kinds of items from the selected category can drop.
PME's numFromCategory field is now an IntRange.

Update: Feb 10 @ 6:51pm

Added various RoyalTitlePermitWorkers to the Framework.

Revised AiAppliesToSelf so its periodicity is controllable.

DamageRetaliation and ExtraOnHitEffects hediff comps now have a boolean toggling whether they can affect Anomaly mutants, separate from whether they can affect Anomaly entities.

Update: Feb 10 @ 6:31pm

[Auto-generated text]: Update on 2/10/2025 6:31:14 PM.

Update: Feb 7 @ 6:27pm

[Auto-generated text]: Update on 2/7/2025 6:27:00 PM.

Update: Feb 7 @ 4:07pm

[Auto-generated text]: Update on 2/7/2025 4:07:10 PM.

Update: Feb 7 @ 8:15am

[Auto-generated text]: Update on 2/7/2025 8:13:43 AM.