RimWorld

RimWorld

Hauts' Framework
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Opdatering: 22. feb. kl. 10:43

v1.1.02 bugfix
Adjusted the logic of DisableMote() in MoteConditional to fix an issue where pawns generated as world pawns with a MoteConditional derivative with its own DisableMote() override would throw an error and remove the hediff

Opdatering: 19. feb. kl. 15:29

v1.1.1
- The check that properly validates every pawn's TraitGrantedStuff when the game starts now activates 3 ticks later, to avoid a failure of initialization that can occur if you add certain HAT traits to starter pawns via Character Editor. It has also been fixed to no longer stop after fixing one issue with one pawn.
- Resolved outdated references in the patch for VPE Puppeteer, so it should now be possible to cast Puppet again.
- The Herculean trait from Roo's Minotaur Xenotype is Excise Trait Exempt.

Opdatering: 19. feb. kl. 14:56

[Auto-generated text]: Update on 2/19/2025 2:56:34 PM.

Opdatering: 16. feb. kl. 22:47

v1.1.0.2
Compatibility for Colonist Tech Background: all tech background traits are Excise Trait Exempt

Opdatering: 16. feb. kl. 16:14

v1.1.0.1
Compatibility for Alpha Genes: all Excise Trait Exempt traits are immune to randomization by Superadaptive Biology. I haven’t tested this in-depth, but the patch operates entirely on known principles. In theory, it’s as simple as adding all their defNames to a random BlackListedTraitsDef during initialization

Opdatering: 16. feb. kl. 7:53

1.1.0
- If the last follower of an ideo is converted away from it, the ideo is taken out of the world ideoligions panel. This closes a strange loophole present in the base game, which only evaluates whether an ideo should be removed from the IdeoManager if one of its adherent factions or pawns is destroyed, or if one of its adherent pawns leaves a map.
- improvements to the DropBook and DropResourcesOfCategory permit workers, as well as to PermitMoreEffects
- added 'HautsF_Ideology.BookOutcomeProperties_PromoteIdeo' & tools to support it. This is a book outcome doer that stores an ideoligion (either extant or brand-new w/ generation parameters controllable in XML); reading converts non-believers towards it (w/ a chance to upset them instead), and reassures believers (again, all controllable in XML). It even has virtual methods to modify title and description text generation, or to add code to what happens during conversion, upsets, or reassurances.

Opdatering: 11. feb. kl. 21:59

-Bugfixes-
- Nova ability comps' properties are now properly descended from the new comp properties for AiCanTargetSelf. Literally shouldn't have affected anybody since Novas are not used in HAT and I don't think anyone has used this Framework to make other mods yet, but mb anyways. In my defense I forgor.
- PME's maxTechLevelInCategory field defaults to Archotech, so that even if you don't configure it there are valid items to spawn.

-Permit workers-
PME gains additional fields r/t DropResourcesOfCategory: minTechLevelInCategory and marketValueLimits. Both restrict what kinds of items from the selected category can drop.
PME's numFromCategory field is now an IntRange.

Opdatering: 10. feb. kl. 18:51

Added various RoyalTitlePermitWorkers to the Framework.

Revised AiAppliesToSelf so its periodicity is controllable.

DamageRetaliation and ExtraOnHitEffects hediff comps now have a boolean toggling whether they can affect Anomaly mutants, separate from whether they can affect Anomaly entities.

Opdatering: 10. feb. kl. 18:31

[Auto-generated text]: Update on 2/10/2025 6:31:14 PM.

Opdatering: 7. feb. kl. 18:27

[Auto-generated text]: Update on 2/7/2025 6:27:00 PM.