Unturned

Unturned

Rio de Janeiro Remastered
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Update: Mar 22 @ 3:11pm

Hello everyone! Once again we're extremely sorry for all the issues you've encountered while playing. We've made some balancing and other changes in this patch alongside the bug fixes, so please keep feedback and bug reports rolling. Once again, we're extremely sorry for all the issues.


Buffs

* Deadzone Locations and Brocoió Island are now no-build zones
* Nightvision is now usable in third person.
* All non-wooden structures got buffed health:
* Metal: 960 to 1120 HP
* Brick 1440 to 3080 HP
* Reinforced: 2160 to 4720 HP
* Also buffed some barricades' health.
* Bandages no longer require cloth to upgrade.

Nerfs

* Fixed Grizzly doing 200 damage to structures, which consequently caused wooden bases to be extremely easy victims. Now does 30 structure damage.
* Made some purchases in the safezone more expensive.
* Modified charge recipes to make them more expensive.

Fixed

* Foliage.Blob being too big.
* Mia now spawns on civilian spawns.
* Safezone Panther having no collision.
* Exploit with Sam and log/stick purchases. No more economic inflation!
* Zangão's currencies being flipped.
* Metal Weapon Rack not being lockable.
* Corrected rewards for memorization and books in some items.
* Mentions of "Birch" in some items.
* Basher box being unrefillable.
* Missing rewards from the Makeshift Beacon.
* Re-added missing Unstable Beacon blueprint, shows up on the Chainbreaker room alongside the filter blueprint.
* Invisible shirt models when held.
* Tractor wheels being incorrectly positioned.
* Pink Throne is no longer pink.
* Salvaging 10x Ration Tickets no longer returns only 5.
* Armored Tire not spawning.
* Misc. Issues.

Update: Mar 20 @ 9:05pm

small hotfix to add Heavy Caliber boxes back to spawns

Update: Mar 20 @ 8:12pm

Hello everyone! We're incredibly sorry for all the issues you've faced. This patch should hopefully alliviate most of them, but as usual please keep reporting any and all bugs you may find!

Buffs

* Added DiY book to civilian spawntable and News Store/Rio City Library spawns.
* Anatomy and Chemical Booklets now spawn in pharmacies.
* You can now clean 3 rags/bandages/dressings at once with one antiseptic spray.
* Salvageable recipe for smoke grenades. Gives 1 plastic scrap.
* All vehicles are now more fuel efficient.
* Buffed the health of some vehicles.
* Slightly increased the chance for Oakbears and Aces to spawn in civilian spawntables.

Fixed

* Inaccessible room in Carioca FM being accessible.
* "Place mouse trap" objective being broken.
* Corrected size and position of Afonsos Air Field navmesh.
* L3 horn being audible across the map.
* Misaligned Toucan Rotor.
* Floating grass behind the airport
* Holes in caves.
* Incorrect health values for logs and plank walls.
* Oakbear kill counter floating on the player's face.
* Insignia magazine not being refillable with light caliber crates.
* "Large Crate" unobtainable item being referenced in some magazine refill blueprints.
* Engine clipping on the crashed boat.
* Sunken tree near Nilópolis
* Disparity between similar vehicles that should have similar stats.

Changed

* You can craft Lockable doors from Unlocked doors.
* DiY Books can now be crafted with 2 volumes of an Architect Booklet, i.e. Volume I + II for 1 DiY book
* Heatwave weather decreases a bit less water per second.

* Rain ambiance should be quieter.
* Item stacks are now salvageable by anyone
* Non-Lockable doors are now renamed to Unlocked doors.
* Headlamps no longer override cosmetics.
* Nerfed BRDI Biohazard spawns so gasmasks are harder to come by.

* Empty Clip prefabs for many animated objects:
* This should help alliviate some CPU usage, as a lot of it is seemingly spent on objects such as the quest circles.
* A good chunk of lag issues seem to be due to animal and zombie quantities, so we're lowering them to see if it improves;
* Halved Max Animal Instances from 64 to 32.
* Decreased the amount of max zombies per navmesh accordingly. I.e. Afonsos now spawns up to 48 zombies rather than 64.
* Doubled the time it takes for zombies to respawn at night

* Some guns now share mythicals with vanilla guns:
* Snubnose, Ace -> Ace
* Guardian -> Hawkound
* Knockout, Shockwave -> Bluntforce
* Raketnik -> Rocket Launcher
* Leo -> Desert Falcon
* Insignia -> Cobra
* Viper, Rattlesnake -> Viper
* Serranos -> Bulldog
* Dragonmaw -> Dragonfang

Update: Mar 20 @ 8:10pm

Update: Mar 18 @ 11:14pm

Update: Mar 17 @ 10:46pm

Update: Mar 13 @ 8:49pm

Update: Mar 13 @ 8:42pm

Update: Jan 27 @ 5:24pm

Initial map upload.