Project Zomboid

Project Zomboid

Bandits Extra Options
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Actualización: 28 FEB a las 13:19

compatibility update for B42 Week 1

added weapon and loadout support for Post Soviet Armory (b41)

Actualización: 25 FEB a las 17:47

Add Week 1 B41 compatibility

Add weapon loadouts options for each wave

Add compatibility for weapons from:
Britas weapons
Firearms
Firearms Revamped
Vanilla Firearms Expanded
Guns of 93
CJ Firearms
Rains Firearms
Real Firearms

Adjusted default base spawn restriction radius from 40 to 20

Actualización: 18 FEB a las 6:36

fix for nil error when defenders spawn with no player bases

Actualización: 16 FEB a las 13:00

updated TR translation

New option: Player base spawning exclusion radius - define a radius around player base where bandit waves/defenders cannot spawn

Actualización: 15 FEB a las 14:14

fix for error spam in Week One from latest update

updated event markers to correctly display event names (or none in incognito mode)

updated SANDOX VALUES FOR BANDIT HP to match base bandits mod

Actualización: 10 FEB a las 16:24

added Week One options:
toggle A10/gas bombing
trespass timer - choose how long before NPCs attack you when you trespass

updated Turkish translation

Actualización: 9 FEB a las 15:52

removed deprecated options:
Friendly NPC join chance
Defender spawn limit
Spawn car roadblocks

see normal Bandits settings for these effects now

added new option:
allow gore

added experimental bugfix designed to remove duplicate weapons from dead bandits

changed random ammo formula - now will generate lower amounts more often

Actualización: 5 FEB a las 15:33

fix

Actualización: 5 FEB a las 15:17

added melee rebalance

Actualización: 2 FEB a las 15:47

added Week One options: randomise groups and disable bombing