Rusted Warfare - RTS

Rusted Warfare - RTS

Project Simple v1.8 - Seraflx Pact
Showing 1-9 of 9 entries
Update: Oct 7 @ 10:03am

==========
== v1.8 ==
==========

-Red Crystals
Amount per bloom: 8 > 12
Bloom intervals: 30s > 20s
Amount: 500 > 800
Each crystal node offers more resources then a blue on top of being harvested faster. After 7min the red crystal will start spawning nodes quickly. the time between each set is reduced and the amount it spawns are increased.

-Starting Crystals increased from 6000 to 7000

-Removed Production Upgrades, you no longer need a production upgrade per production building to access advanced units. Example; Factory upgrade to access medium tank
There is now new research under the special tab that will unlock advanced units.

||| Units |||

-Harvester
Cost: 500 > 650
Health: 800 > 600
Movement: 0.3 > 0.35

-Light Infantry
BuildSpeed: 14s > 18s
Range: 175 > 185

-Combat Infantry
BuildSpeed: 14s > 18s
Range: 175 > 185

-Rifle Infantry
BuildSpeed: 14s > 18s
Range: 175 > 185

-Battle Infantry
BuildSpeed: 14s > 18s
Range: 175 > 185

-Rocket Infantry (All Nations)
Costs: Reduced the costs of each by 25.
BuildSpeed: 19s > 20s
AttackSpeed: 4s > 4.5s
AoE: 25 > 18
*NEW* Reduced damage vs units that counter them (50%)
*NEW* Reduced damage vs infantry
UPG Range: 250 > 225

-Raider
Laser Damage (Laser Addon): 26/13/8.6/6.5/5.2 > 24/12/8/6/4.8
Laser Piercing (Laser Addon): 3 > 2

-Blaze
BuildSpeed: 20s > 23s

-Vorn
Health: 650 > 600
BuildSpeed: 25s > 28s

-Quad
BuildSpeed: 28s > 25s
Is now available right away in the light factory

-Medium Tank + Variants
*NEW* Half damage vs infantry

-Light Gunship (Oterius)
*NEW* Bonus damage vs infantry

-Raptor
BuildSpeed: 22s > 25s

-Raven
BuildSpeed: 23s > 26s

||| Research |||

*NEW* Requisition Light (Special Tab)
Unlocks advanced units in the Barracks and Light Factory

*NEW* Requisition Heavy (Special Tab)
Unlocks advanced units in the Heavy Factory, Airpad, and Naval Yard

*NEW* Advanced Economy Methods (Building Tab)
Used to unlock access to the Processor, Harvester Mobility research and Refining Speed research

*NEW* Harvester Capacity (Vehicle Tab)
Increases Harvester capacity by 50

-Harvester Mobility
Cost: 2000 > 3600
BuildSpeed: 80s > 120s
TurnSpeed: 1 > 1.5
Movement: 0.12 > 0.15
*NEW* Capacity: 25

-Harvester Protection
Cost: 2800 > 2000
BuildSpeed: 100s > 80s
Health: 600 > 800

-Processing Speed > Renamed to "Refining Speed"
BuildSpeed: 200s > 120s

-VX Rifles
Cost: 1700 > 2000

-Rocket Infantry Upgrade (All Nations)
Damage: 10 > 5
Health: 100 > 75

-AP Launchers (Altriyn/Oterius)
Damage: 10 > 5

-AP Rockets (Seraflx)
Damage: 10 > 5

-Cryo Equipment (Seraflx)
Freeze Rockets
Damage: 20 > 10

-Long Range Combat (Seraflx) - Removed
This upgrade was an attempt to fix infantry that were underpowered in an early version but now its to strong in the current game.

-Light Chassis (Altriyn)
BuildSpeed: 120s > 100s
Health: 100 > 150
Armor: 1 > 2

-Carver Chassis Upgrade
Health: 100 > 150
Armor: 1 > 2

-Carver Pivot Turret
BuildSpeed: 120s > 100s

-Lorch Chassis Upgrade
Cost: 2600 > 2200
Health: 125 > 150

-Additional Cells
Cost: 3500 > 3000
BuildSpeed: 120s > 100s

-Raider Upgrade
Health: 75 > 100

-Modular Raider
BuildSpeed: 120s > 100s
Cost: 2500 > 2300
Health: 75 > 50

-Blaze Upgrade
Health: 100 > 175

-Azure Flame
Cost: 2600 > 2300
BuildSpeed: 120s > 100s

-Quad Upgrade
Cost: 2500 > 2000

-Improved Chassis
BuildSpeed: 120s > 100s
Cost: 3000 > 2000

-Speeder Upgrade
Health: 100 > 125

-Speeder Engine
Health: 25 > 50

-Mavgin Upgrade
Cost: 1800 > 2000
Health: 100 > 125
Armor: 1 > 2

-Enhanced Rockets
BuildSpeed: 120s > 100s

-Extended Range (Sentry)
BuildSpeed: 120s > 100s

-Paradrop Upgrade (All Nations)
BuildSpeed: 200s > 150s

-Artillery Strike Upgrade
Cost: 10000 > 8000
BuildSpeed: 200s > 150s

-EMP Strike Request
Cost: 8000 > 9000
BuildSpeed: 120s > 150s
Arrival Time: 2s > 3s

-Precision Shot Request
BuildSpeed: 120s > 150s

-Airstrike Upgrade (Altriyn)
BuildSpeed: 200s > 150s

-Firefly Bombing Upgrade (Oterius)
BuildSpeed: 200s > 150s


||| Buildings |||

-MG Turret
BuilSpeed: 15s > 25s

-Cannon Turret
BuilSpeed: 15s > 25s

-AA Turret
BuilSpeed: 15s > 25s

-Pulse Turret
BuilSpeed: 20s > 30s

-Plasma Cannon Turret
BuilSpeed: 15s > 30s

-Popup Turret
BuilSpeed: 15s > 40s

-Hub (All Nations)
BuildSpeed: 80s > 120s
Cost: 1600 > 1800

-Extender
Cost: 100 > 0 (You lose the Constructor which costs 100)

-Refinery
Cost: 1000 > 1500

-Viscore Extractor (Neutral)
Resources every 2 seconds: 15 > 30

-Processor
BuildSpeed: 86s > 100s
Cost: 8000 > 6000
Power drain: 50 > 40
Health: 3000 > 2700
Processing amount: 25 > 10

-Airpad
BuildSpeed: 60s > 48s (Same as Heavy Factory)

Update: Sep 25 @ 8:02am

==========
== v1.7 ==
==========

-Added new 2v2 map - PSE4p Moris

-Added range indicator to Refineries to give an idea for processor range.

-Made some changes to ini files with templates for my own convenience

-Converted tick based build rate into seconds (again for my convenience), i adjust some numbers slightly up and slightly down based on the building. For you as a player you will likely not notice the difference.

-Production speed rework
Originally this was ment for end game, an overly expensive upgrade that gave you faster build speed for your production buildings. What ended up happening in PvP was people would just make more production buildings. Currently its not uncommon to see people make 20 production buildings. To help reduce the amount of factories people need, i'm removing the production speed upgrades and instead giving every production building a build speed upgrade that can be upgraded 4 times. Each time increases the build speed by 25%.

-Removed Production build restriction for research
You no longer need a Barracks to get infantry upgrades, Light Factory for fast vehicle upgrades, ect.
Support Center remains unchanged, you still need 1 to gain access to the upgrades.

-Adjusted Build speed of a bunch of researches to make them faster. The First Upgrade for most units has been reduced to around 85s with some exceptions. Addon Upgrades (Upgrade 2) remain unchanged. Support Center upgrades remain unchanged

||| Units |||

== Shield regen was to fast resulting in units being overly durable. The 0.05 regen rate should only be used on heavy vehicles due to how long it takes to make them and price. With the lower regen rate it should be possible to knock the shields off.

-Dozer Tank
Armour: 12 > 10
RegenRate: 0.05 > 0.03

-Medium Tank (Bayorn)
RegenRate: 0.05 > 0.03

-Light Tank (Oterius)
RegenRate: 0.05 > 0.03

-Barrage Tank
Damage: 85 > 80
Armor Piercing: 8 > 6
AttackSpeed: 6s > 8s

-Buzzer
Armor: 6 > 8
Warmup: 200 > 100 (Less time before Buzzer reaches max fire rate)
Damage: 9 > 10
AoE: 7 > 8
Armor Piercing: 3 > 4
Movement: 0.55 > 0.6

-Thunder Gunship
Health: 600 > 700
Damage: 30 > 40
Range: 180 > 200

-Forous Tank Upgrade (Forgot to add this for Vanguards' unique Light Tank)
*NEW* Additional 2x Damage vs Infantry

-Beam Frigate
Freeze Rate: 1.5 > 2.5

||| Buildings |||


-MG Turret
Damage: 12 > 13

||| Research |||

-Harvester Mobility
BuildSpeed: 100s > 80s

-Processing Speed
Cost: 3800 > 3500

-Vorn Chassis Upgrade
Damage: 10 > 8
Armor Piercing: 2 > 1
Armour: 2 > 0 *REMOVED*

-Lightweight Frame
Cost: 3000 > 3200
Health: 50 > 150
Armour: 6 > 2

-Dozer Tank Upgrade
Armour: 4 > 2

-Barrage Tank Upgrade
Damage: 15 > 10
Armor Piercing: 4 > 2

-Additional Launchers
Cost: 4200 > 4000
Range: 25 > 0 *REMOVED*

-Buzzer Upgrade
Cost: 4750 > 4000
BuildSpeed: 120s > 100s
Damage: 6 > 5
*NEW* Range: 25

-Chassis Restructure (Buzzer Addon Upgrade) - REMOVED

-*NEW* Jolt Rounds (Buzzer Addon Upgrade)
Replaces the Buzzer's ammunition with special bullets that discharge on impact that can overwhelm electronic systems in vehicles.
Damage: 2
Projectiles cause EMP buildup

-Thunder Gunship Upgrade
Damage: 10 > 15
Range: 20 > 25

-EMP Charge (Thunder Gunship Addon Upgrade)
Cost: 4000 > 3500
Damage: -5 > 5
*NEW* Health: 50

-Beam Frigate Upgrade
*NEW* Freeze Rate: 0.5

Update: Sep 12 @ 9:22am

Quick fix - should be compatible with people who use the discord version.

Update: Sep 12 @ 9:12am

Version 1.6

This is clearly the "I hate infantry" update. They are quite strong while spammed and by spammed I'm referring to all in 20+ barracks. To deal with this I don't want to nerf infantry as I think they play quite well as a counter measure to anti-vehicle combos. Instead making certain units that should counter infantry be better at that task.
Making the spammable infantry cost a bit more for their stats and the time it takes to make them went up.

Bayorn Anti-Air has been quite weak specially if they lose air superiority.
I'm buffing their anti-air tubes to make them more worth it and making anti-air mode for Launchers more threatening.


-Fixed Gremlin tank disappearing in Heavy Factory upon researching addon upgrade.

-Artillery weapons for Oterius, Bayorn, Seraflx should now be able to hold fire.


||| Units |||

-Bullet Infantry (Light, Combat, Rifle)
BuildSpeed: 12s > 14s

-Battle Infantry
Cost: 225 > 250
BuildSpeed: 12s > 14s

-Rocket Infantry (Altriyn)
BuildSpeed: 16s > 19s

-Rocket Infantry (Oterius)
BuildSpeed: 16s > 19s

-Rocket Infantry (Bayorn)
Cost: 375 > 350
BuildSpeed: 16s > 19s

-Rocket Infantry (Seraflx)
Cost: 350 > 400
BuildSpeed: 16s > 19s

-Sniper
Cost: 675 > 600
BuildSpeed: 15s > 16s

-Elite Infantry
Cost: 750 > 625

-Scrambler
BuildSpeed: 9s > 16s (This should never have been 9s, but its fixed now)

-Skirmisher
*NEW* Does an additional 10% damage to infantry

-Jaeger
*NEW* Does an additional 15% damage to infantry

-Frostbite
*NEW* Does an additional 10% damage to infantry

-Maple
AttackSpeed: 4s > 5.5s

-Blaze
BuildSpeed: 22s > 20s

-Vorn
BuildSpeed: 27s > 25s

-Light Tank (Bayorn)
Anti-Air Tubes
Damage: 100 > 150
AoE: 25 > 28

-Swatter
AoE: 8 > 10

-Riker (all variants)
AoE Spread: 13 > 11 (Their shots are more accuracy)

-Vorn
*NEW* Does an additional x1.5 damage to infantry

-Blaze
*NEW* Does an additional x1.5 damage to infantry

-Buzzer
*NEW* Does an additional x1.5 damage to infantry

||| Buildings |||

-Barracks
Cost: 500 > 600

||| Research |||

-Rocket Infantry Equipment
Cost: 1400 > 1600
Armor Piercing: 3 > 2 (Oterius version)

-Combat Shields
Cost: 6200 > 6500

-Stabilize Frame
Cost: 3200 > 3800
BuildSpeed: 80s > 100s

-Anti-Air Mode
BuildSpeed: 120s > 100s
Health: 50 > 75
Armour: 0 > 1
(While the Launcher tank is deployed, it's missile damage goes up by +15)

-Rifle Gear
Damage: 3 > 2

-Medical Kits
Cost: 7500 > 6500

-Riker Pivot Turret
*NEW* Additional 2x Damage vs Infantry

-Carver Chassis Upgrade
*NEW* Additional 2x Damage vs Infantry

-Raider Upgrade
*NEW* Additional 2x Damage vs Infantry

-Speeder Upgrade
*NEW* Additional 2x Damage vs Infantry

-Light Tank Upgrade (All Nations)
*NEW* Additional 2x Damage vs Infantry

Update: Aug 6 @ 8:44am

Changes.

Update: Aug 4 @ 4:11pm

Changes.

Update: Aug 4 @ 2:55pm

Project Simple v1.5 - Seraflx Pact

Adds new Nation - Seraflx + Sub factions

-Balance changes
-Gameplay adjustments and bug fixes
-Updated AI
-Trading function (on the Processor)
-Super units
-New units
-New buildings
-New upgrades
-New Support Abilities
-New maps
-Underground units and transports
-Garrisonable neutral tech buildings (Limited to PSE maps)
-Different types of crystal fields (Limited to PSE maps)

-New Gamemodes
Chaos Mode (picked from the Lobby, only works on AI)
AI gets a lot of units across all sub factions in massive attack waves. Designed to be fought in 3v1 or more scenarios. Causes lag so do not recommend on weak mobile devices. There is a unique map that introduces a new gimmick called Dropzones which spawns smaller attack waves on intervals. (Limited to the map PSECM Fortifiedv2)

Infestation Mode (picked from the Lobby, only works on AI)
Allows the AI to play as the Crawlers which have been expanded upon. New Crawler types, as the match goes on more Crawler types will start to fight you. Fight bugs and take a break from the Nations vs Nation fights.

Update: Jan 21 @ 11:53pm

-Fixed the emote system on harvesters (wasn't working correctly)

-Fixed issue where setting the starting resource to anything other than default didn't give crystals

-Added an option to have CAST Limit doubled

Update: Jan 20 @ 9:15am

Created.